9 pounds for shipping to the US ($16-17.00 US).Steve Cole wrote:Mongoose ships US orders from their warehouse in Ohio. I think.
About A Call to Arms
Moderators: mjwest, Albiegamer, Scoutdad
-
lincolnlog
- Lieutenant SG
- Posts: 108
- Joined: Sat Jun 18, 2011 10:12 am
- Location: St. Louis, MO
Not as many as I would like.
My mom had a minor stroke two weeks ago and just got released from the hospital Friday evening.
I've spent most everynight spending time at the hospital with her.
Had a session on Sunday, but I've not yet gotten it written up.
My mom had a minor stroke two weeks ago and just got released from the hospital Friday evening.
I've spent most everynight spending time at the hospital with her.
Had a session on Sunday, but I've not yet gotten it written up.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
I'm sorry to hear that. I hope everything works out well for your mom.Scoutdad wrote:Not as many as I would like.
My mom had a minor stroke two weeks ago and just got released from the hospital Friday evening.
I've spent most everynight spending time at the hospital with her.
Had a session on Sunday, but I've not yet gotten it written up.
Another preview of A Call to Arms: Star Fleet rules, courtesy of Mongoose!
http://blog.mongoosepublishing.co.uk/
http://blog.mongoosepublishing.co.uk/
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
Photon torpedoes are reload trait like plasma's. This means that they cannot be used the turn after they have fired.
The difference is that Plasmas are Seeking weapons and automatically hit but can be reduced by defenses (Evasion, Phasers) and the damage comes straight off shields first.
Photon's have to hit rolls, can be overloaded at short range (6") to Multihit 8 per AD and can on a 6 ignore Shields. Overloaded Photon's are nasty close up.
The difference is that Plasmas are Seeking weapons and automatically hit but can be reduced by defenses (Evasion, Phasers) and the damage comes straight off shields first.
Photon's have to hit rolls, can be overloaded at short range (6") to Multihit 8 per AD and can on a 6 ignore Shields. Overloaded Photon's are nasty close up.
CTA: SFU / CTA Noble Armada Mongoose Playtester
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
Recent Changes document from Mongoose, which is all Urdu to me.
Clarified defensive fire while cloaking/cloaked (you can't).
Suicide shuttles now have Accurate +2 trait.
You can only select max. 6" move for power drain if you don't have a penalty to movement.
Intensify Defensive Fire now needs a CQ 8 check.
Any weapon except a plasma torpedo can now split fire (useful for photons as you no longer need to fire them all at once, thus maintaining a constant barrage).
Weird situation added whereby players are now stopped from disengaging cloaks without the cloak being engaged in the first place (and thus gaining a free move).
Slow trait added for freighters and the like.
Dust clouds now grant a blanket Stealth trait.
If you attack an Immobile target, you now gain a +1 bonus to hit.
Federation New Heavy Cruiser changed to 180 points (not worth 10 points more than the classic).
I think a previous change removed the phaser-3 from shuttles, eliminating the "flying cloud defense" plan.
Clarified defensive fire while cloaking/cloaked (you can't).
Suicide shuttles now have Accurate +2 trait.
You can only select max. 6" move for power drain if you don't have a penalty to movement.
Intensify Defensive Fire now needs a CQ 8 check.
Any weapon except a plasma torpedo can now split fire (useful for photons as you no longer need to fire them all at once, thus maintaining a constant barrage).
Weird situation added whereby players are now stopped from disengaging cloaks without the cloak being engaged in the first place (and thus gaining a free move).
Slow trait added for freighters and the like.
Dust clouds now grant a blanket Stealth trait.
If you attack an Immobile target, you now gain a +1 bonus to hit.
Federation New Heavy Cruiser changed to 180 points (not worth 10 points more than the classic).
I think a previous change removed the phaser-3 from shuttles, eliminating the "flying cloud defense" plan.
The Guy Who Designed Fed Commander



