How do SIDS work?

Everything Federation & Empire

Moderators: mjwest, Albiegamer

Post Reply
User avatar
Savedfromwhat
Commander
Posts: 659
Joined: Thu Aug 23, 2007 4:38 pm

How do SIDS work?

Post by Savedfromwhat »

Sorry to bug you all again, but (isn't there always a but) I was wondering if someone could give me an example of blowing up a battlestation using the SIDS procedure. As far as I can tell it would take 4 battle rounds (unless you use an SAF?) giving you a chance to use the BATS and your ships to kill off the enemies Scout, Flagship, Mauler, etc. and hopefully reducing their COMPOT to something that can't destroy the BATS. Is this correct?

Thanks Again,
Nick
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

That is a somewhat simplified explanation - but essentially correct.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
Savedfromwhat
Commander
Posts: 659
Joined: Thu Aug 23, 2007 4:38 pm

Post by Savedfromwhat »

Awesome, thanks scoutdad.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Yep...
1st round - they score one SIDS step against your BATS... you take out his mauler...
Second round... they score one SIDS against your BATS... you take out their scout...
Third round... they score one SIDS against your BATS... you take out the biggest cruiser on the line...
The BATS is now crippled... you retreat all units...
Fourth round... they put up a cruiser line angainst an undefended and crippled BATS... you can't score enough damage to cripple anything, so no effect to them... they destroy your BATS... no units left in the hex to retreat, so no pursuit battle is possible.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
JEGoodrich
Ensign
Posts: 15
Joined: Wed Mar 19, 2008 2:16 pm
Location: Pittsburgh, PA
Contact:

Post by JEGoodrich »

Scoutdad wrote:Yep...
1st round - they score one SIDS step against your BATS... you take out his mauler...
Which is why I never send a mauler at a lowly BATS.
User avatar
Savedfromwhat
Commander
Posts: 659
Joined: Thu Aug 23, 2007 4:38 pm

Post by Savedfromwhat »

LOL. First new rule: never send a mauler against a bats.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Never say, "Never!"

Varying circumstances will often make it profitable to send a mauler up against a BATS.
With a big enough battleline.. you can pick a low BIR and they will not do enough damage to DirDam (WHANG!)... err, I mean direct damage the mauler.

[Sorry Jean... didn't mean to introduce jargon into the conversation]
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
djdood
Commodore
Posts: 3407
Joined: Thu Feb 01, 2007 5:41 am
Location: Seattle, WA
Contact:

Post by djdood »

You're safe Tony. WebMom doesn't police here... much.
ImageImage
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

ah... but if you've experienced the #8 Griswold even once, it's very much on you mind (and u[pside your head) ever after...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
Jean
Site Admin
Posts: 1727
Joined: Thu Sep 18, 2008 9:17 pm

Post by Jean »

* WHANG *

I have always been here ....

:D
User avatar
djdood
Commodore
Posts: 3407
Joined: Thu Feb 01, 2007 5:41 am
Location: Seattle, WA
Contact:

Post by djdood »

Shucks, nowhere is safe from the dreaded Griswold...
ImageImage
User avatar
Savedfromwhat
Commander
Posts: 659
Joined: Thu Aug 23, 2007 4:38 pm

Post by Savedfromwhat »

Rofl awesome. Webmom has found us out.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Jean wrote:* WHANG *
:shock:

OW!!!


:roll:
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Post Reply