calculating phasers damage verse plasma torpedos
Moderators: mjwest, Albiegamer
- killerjoe1968
- Ensign
- Posts: 10
- Joined: Sat Jun 13, 2009 10:14 pm
- Location: New Jersey
calculating phasers damage verse plasma torpedos
is damage against plasma torpedoes calculated:
per phaser? per volley? or per impulse?
and is half damage carried over or immediately dropped?
per phaser? per volley? or per impulse?
and is half damage carried over or immediately dropped?
The damage is a running total. The "half-damage" is carried over. So, if the warhead has taken 9 points of phaser damage, it has lost 4.5 points of warhead damage. The .5 doesn't matter at that moment (unless that is all the damage is done), but is still carried forward. So, if the plasma then takes another 7 points of phaser damage, it has lost 8 (4.5 + 3.5) points of warhead strenth, not just 7 (4 + 3).

Federation Commander Answer Guy
PH vs PL
When we do our rounding, we round up since it is more gentlemanly to do so. One point is not going to affect the outcome of the game so severely that one should argue the point. 7 points of damage = 3.5 pts = 4 for ease of book keeping, elimination of argurments, etc.
HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
Phaser damage is recorded against a plasma warhead. Each point of phaser damage knocks off half a point of plasma warhead. When the plasma impacts its target, calculate the warhead strength and round up.
So, when you look at it like that, the is "done like it was taught in school".
So, when you look at it like that, the is "done like it was taught in school".

Federation Commander Answer Guy
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "\" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.
Simples, yes!
Simples, yes!
Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie......
Same here, Steve, except that usually the plasma gets shot at after it has impacted, so we don't always bother with the damage tracks...Sneaky Scot wrote:The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.
Sneaky Scot wrote:Simples, yes!

PL defense
I thought one could not fire at a PL after it hit!?!
HoD K'el
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
IMV Black Dagger
-----------------
Life is not victory;
Death is not defeat!
