calculating phasers damage verse plasma torpedos

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killerjoe1968
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calculating phasers damage verse plasma torpedos

Post by killerjoe1968 »

is damage against plasma torpedoes calculated:

per phaser? per volley? or per impulse?

and is half damage carried over or immediately dropped?
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mjwest
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Post by mjwest »

The damage is a running total. The "half-damage" is carried over. So, if the warhead has taken 9 points of phaser damage, it has lost 4.5 points of warhead damage. The .5 doesn't matter at that moment (unless that is all the damage is done), but is still carried forward. So, if the plasma then takes another 7 points of phaser damage, it has lost 8 (4.5 + 3.5) points of warhead strenth, not just 7 (4 + 3).
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Kang
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Post by Kang »

....and you add up all the phaser damage and then divide the result by two. It's not like with a cloaking device, where each weapon is halved (and its fractions dropped) individually.
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Hod K'el
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PH vs PL

Post by Hod K'el »

When we do our rounding, we round up since it is more gentlemanly to do so. One point is not going to affect the outcome of the game so severely that one should argue the point. 7 points of damage = 3.5 pts = 4 for ease of book keeping, elimination of argurments, etc.
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Mike
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Post by Mike »

To make everything simpler, the issue of rounding up or dropping fractions could be done the same way for everything that requires it throughout the rules. One method...every time...in every application. Easy to remember.
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Post by mjwest »

OK, think of it this way: The phaser damage does not round down, but rather the warhead strength rounds up!

So, you still round up as long as you pick the right thing to look at ...
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Mike
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Post by Mike »

Hmmm.... I've never heard of "rounding down." Dropping? Yes. Rounding down? No.
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DNordeen
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Post by DNordeen »

Here's a way to make the rounding simpler and easier...just use basic math like we were all taught in school. Round up at .5 and above; down below .5
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mjwest
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Post by mjwest »

Phaser damage is recorded against a plasma warhead. Each point of phaser damage knocks off half a point of plasma warhead. When the plasma impacts its target, calculate the warhead strength and round up.

So, when you look at it like that, the is "done like it was taught in school".
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DNordeen
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Post by DNordeen »

Sorry MJ...I meant it to be a jest not a poke in the eye ;)
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Sneaky Scot
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Post by Sneaky Scot »

The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "\" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.

Simples, yes!
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Kang
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Post by Kang »

Sneaky Scot wrote:The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.
Same here, Steve, except that usually the plasma gets shot at after it has impacted, so we don't always bother with the damage tracks...
Sneaky Scot wrote:Simples, yes!
:D Our non-British brethren will not necessarily get this one....
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Hod K'el
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PL defense

Post by Hod K'el »

I thought one could not fire at a PL after it hit!?!
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DNordeen
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Post by DNordeen »

Partly correct.

The ship that the plasma hit can fire at it during the defensive fire step same as if it was a drone.

Other ships cannot fire at the plasma after it hits same as if it was a drone.
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