mjwest wrote:Monty wrote:Simply state that two or more friendly fighters in a hex can be grouped into a squadron during 1E2g. Any damage received is taken on the squadron and not the individual fighters. Damage is distributed by the owning player.
I don't think the idea of sharing damage would work. That just opens a can of worms I don't think needs opening.
However, I do think you could allow "pooling" of defensive fire. In other words, any fighter in a 'fighter group' can use its weapons in defensive fire phase in support of any other fighter in the group (or, of course, itself).
Pooling of damage is not necessary. Just make it 3 fighter to a wing. For simplification a fighter's weapons are part of the firepower of the wing until that fighters boxes are all damaged. Group the wings on the SSDs or simply put out some "Fighter Wing Cards" that have the fighters grouped up.
Fire is targeted at the wing and damage rolls from one fighter to the next.
Fighters in wings are never crippled, they are either intact or destroyed. When destroyed the weapons associated with them are also destroyed.
Advantages: a "wing" of fighters counts the same toward the FC stacking limit as a "ship". (ie: 3 miniautures, max).
Wings must be homogenous: 3 fighters of the exact same type (3 A-10s, 3 ZY's, etc).
Here are the ways that this simplifies/streamlines combat:
1) Fewer figurines to move.
2) Less time spent allocating firepower. Instead of saying "this fighter gets 1 disrupter and 3 phaser 2's and that one gets 2 phaser 1's and 2 phaser 3's, etc" in an attempt to guarantee cripples the person would simply say "i'm firiring 1 disruptor, 3 phaser 1s and 2 phaser 2's at that fighter wing".
Fighter wings must move in tandem (ie: the entire wing uses evasive or does not, the entire win moves together). Weapon fire could still be divvied out.
Defensive fire would also be as a unit. If a wing has 3 ph-3 shots they could fire them at seekers targeted at the wing.
This rule could also be used for drones, for that matter. Instead of 3 individual drones fighters could launch "drone swarms". Add 1 damage point per drone (ie: 5 damage to destroy--to make up for the "wasted" damage points lost when a ship has to overkill a drone to guarantee it won't hit) but let the ship fire weapons at the entire swarm. For every drone destroyed the damage goes down by 12.
(Not sure what to do about tractors, maybe a single tractor beam can hold the entire swarm?? still a work in progress/idea).
Just thoughts that I am not attached to one way or the other, but which might be a way to make things manageable.