Cloaked Ship - Baseline Speed 16 Restriction

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AMyChen
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Cloaked Ship - Baseline Speed 16 Restriction

Post by AMyChen »

Hi all,

A Cloaked ship can not have a BASELINE speed over 16 without voiding it's cloak. Is it allowed to accelerate to 16+1 without voiding the cloak?

Similar question for freighters. Are they allowed to accelerate to 16+1?

Thank you!!!

Amy
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mjwest
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Post by mjwest »

[EDIT: Fixing the answers below because I was an idiot that day ...]

The cloaked ship can indeed accelerate. The restriction is only on baseline speed. HOWEVER, if you ever move in three sub-pulses, you WILL void your cloak! So, if you ever move 16+1 under cloak, you had better decelerate at least once.

Freighters are just prevented from choosing base speed of 24. They can freely accelerate if they have the power to do so.
Last edited by mjwest on Sat Jun 27, 2009 4:25 pm, edited 1 time in total.
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Post by AMyChen »

Thanks for the near instantaneous response!!!

Amy
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TJolley
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Post by TJolley »

You can accelerate, but you must not move more than twice in an impulse. In other words, you must cancel at least one of your movement points

5P3d: claak can be "voided" by certain incidents, leaving the ship under all of the penaties of being cloaked, but eliminating the benfits! Things which can cause a cloak to be voided are: Collision with an ESG field..........., or moving more than two hexes in any one impulse........

Emphasis added
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mjwest
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Post by mjwest »

Right. Sorry for being unclear.

Thanks Todd.
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Post by Mike »

One of the things I appreciate about this forum is the quick responses we get on rules questions. Nice going!
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Post by AMyChen »

"or moving more than two hexes in any one impulse........ "

Thank you TJolley. I thought that was the case but depite rereading the cloaking rules several times I kept missing that part. :oops:

Now it is all clear.

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TJolley
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Post by TJolley »

Why would you want to go 16+1 you may ask? To force your opponant to move first if they have also plotted speed 16. This can be crucial to your survival if you have a pesky foe who is sitting on your ship at range 0.

Of course with you burning all that energy for the cloak, plus the accelleration, the the cost to decell so as not to void the cloak.you're not going to have much power to do anything..but this can be the necessary to force an opponant to commit to a movement so you can move out from under him or bring a new shield to bear if they are "Cloak Sniping" at you at range 0 pumping phaser after phaser into the same shield.
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Monster
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Post by Monster »

mjwest wrote:Freighters are slightly different. They don't have any restriction on their baseline speed other than available power.
Though the freighter ship cards say "Base Speed 24 not possible for this ship". We assumed in our last game that 16+1 is possible, power permitting, but not 24.
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junior
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Post by junior »

Sounds good to me.

The rules make it clear that a baseline speed of X is not the same as speed (x-8)+1.
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killerjoe1968
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void cloaking

Post by killerjoe1968 »

Do you roll for void cloaking if you move more than two hexes in any one impulse or is it automatic?

same question for ESG field, entering a dust cloud or asteroid hex and using Evasive Maneuvers?
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terryoc
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Post by terryoc »

IIRC you roll if you perform a high energy turn.

Everything else, voiding is automatic.
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mjwest
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Post by mjwest »

Monster wrote:
mjwest wrote:Freighters are slightly different. They don't have any restriction on their baseline speed other than available power.
Though the freighter ship cards say "Base Speed 24 not possible for this ship". We assumed in our last game that 16+1 is possible, power permitting, but not 24.
Man, I got two wrong (or close enough) in one post. I musta been slipping that day.

Anyway, yes. If a ship has a non-permitted base speed, it means just that: you may not choose that base speed. Acceleration and deceleration may be used freely. (Well, except for sublight ships, but that is a different story.)

As for killer's questions, Terry is exactly correct. All that voiding is automatic the moment the situation occurs.
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Post by Kang »

mjwest wrote:All that voiding is automatic the moment the situation occurs.
...so make sure you're ready with a tractor beam when it happens to your opponent.
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Post by Mike »

You automatically void even if you do a HET...right?
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