orion tactics

Discuss tactics here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
sock
Ensign
Posts: 20
Joined: Mon Mar 10, 2008 11:56 pm

orion tactics

Post by sock »

I was wondering if anyone on here would be interested in helping a newer Fed Com player in working out the strategies necessary to be a succesful Orion player. i am having to work out a fleet for the same campaign as Sylvrdragon, and thus will not be able to change my weapon loadouts after the original designations, unless I capture an enemy ship in the game. thanks in advance

sock
User avatar
SylvrDragon
Lieutenant Commander
Posts: 203
Joined: Sat Feb 23, 2008 8:06 am
Location: Euless, Texas

Post by SylvrDragon »

Don't fight me. Mwahahahaha!! :twisted:
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
User avatar
DNordeen
Commander
Posts: 545
Joined: Thu Apr 05, 2007 1:58 am

Post by DNordeen »

Engine Doubling. 'Nuff said. It's an addiction, but you can repair shield boxes very easy. Do it every other turn or so, and you can keep repairing your engines while repairing shields going speed 24 and firing all weapons.
Speed is life; Patience is victory

Image
User avatar
SylvrDragon
Lieutenant Commander
Posts: 203
Joined: Sat Feb 23, 2008 8:06 am
Location: Euless, Texas

Post by SylvrDragon »

I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

SylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
This from the guy you're fighting against! :?

Actually, that's pretty close to what I'd do if I were the Orion player. I tend to stick to the longer range weapons and play the Orion version of sabre-dancing.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
SylvrDragon
Lieutenant Commander
Posts: 203
Joined: Sat Feb 23, 2008 8:06 am
Location: Euless, Texas

Post by SylvrDragon »

Scoutdad wrote: This from the guy you're fighting against! :?

Actually, that's pretty close to what I'd do if I were the Orion player. I tend to stick to the longer range weapons and play the Orion version of sabre-dancing.
Well, we also happen to have been friends for a while now as well. Besides, I told him to do pretty much exactly what I'll be doing...only difference is my race invented the tactic he's 'stealing', but then he is a pirate. lol
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
User avatar
junior
Captain
Posts: 803
Joined: Tue May 08, 2007 5:14 am

Post by junior »

DNordeen wrote:Engine Doubling. 'Nuff said. It's an addiction, but you can repair shield boxes very easy. Do it every other turn or so, and you can keep repairing your engines while repairing shields going speed 24 and firing all weapons.
If you've got a Light Raider, then you can actually do it every turn. The Light Raider only loses one engine box per turn that it doubles its engines, and it has four points of Damage Control. So long as it doesn't take any additional internal damage, it can basically double engines indefinitely.
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

So, no option to switch load-outs between scenarios unless you capture ships with different weapons? That's kind of a shame. I'm not really up on Orion Tactics other than 'Double your engines' and 'Use Cloak'. If you want to capture ships for more weapon options, I'd recommend reading up on Directed Damage and Marine Combat. In any case, be sure to send write ups of your battle results to here. That way, you, me, and everyone can benefit from the experience. :)
I'm wise enough to know that I don't know half as much as I think I know, you know?
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

Oh, and don't forget it's a little harder to hit and Orion than it is for an Orion to hit an opponet thanks to Stealth coating( +1 to die rolls), this makes it easier for Orions to 'Dance' in the middle ranges.
I'm wise enough to know that I don't know half as much as I think I know, you know?
User avatar
sock
Ensign
Posts: 20
Joined: Mon Mar 10, 2008 11:56 pm

Post by sock »

Sweeper wrote:So, no option to switch load-outs between scenarios unless you capture ships with different weapons? That's kind of a shame. I'm not really up on Orion Tactics other than 'Double your engines' and 'Use Cloak'. If you want to capture ships for more weapon options, I'd recommend reading up on Directed Damage and Marine Combat. In any case, be sure to send write ups of your battle results to here. That way, you, me, and everyone can benefit from the experience. :)
i will definantly try to get some writeups on here to help others learn from my experiences.
Velocity = Victory
User avatar
Mike
Fleet Captain
Posts: 1674
Joined: Mon May 07, 2007 10:58 pm
Location: South Carolina

Post by Mike »

Junior, are you sure about the Light Raider having a damage control rating of 4? My ship card shows a 2.
Mike

=====
Sandpaper gets the job done, but makes for a lot of friction.
User avatar
sock
Ensign
Posts: 20
Joined: Mon Mar 10, 2008 11:56 pm

Post by sock »

Mike wrote:Junior, are you sure about the Light Raider having a damage control rating of 4? My ship card shows a 2.
mine shows 4
Velocity = Victory
User avatar
DNordeen
Commander
Posts: 545
Joined: Thu Apr 05, 2007 1:58 am

Post by DNordeen »

SylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
Meant to say that...it's how I normally go speed 24 unless the plasma is flying around :D
Speed is life; Patience is victory

Image
User avatar
jmt
Lieutenant Commander
Posts: 394
Joined: Sun Oct 08, 2006 3:22 pm
Location: Plano, TX
Contact:

Post by jmt »

SylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
1/ Don't double engines until you have to.

2/ When you double engines, be sure you use all your energy. Tractors are your friends mid game.

3/ Consider the Phaser boat - all Phaser 1's. Even without heavy weapons it's mighty scary!
User avatar
junior
Captain
Posts: 803
Joined: Tue May 08, 2007 5:14 am

Post by junior »

Mike wrote:Junior, are you sure about the Light Raider having a damage control rating of 4? My ship card shows a 2.
See the second post in this thread here -

http://www.starfleetgames.com/federatio ... .php?t=534

It's possible that you're looking at the Fleet Scale side of the ship card while I'm discussing the Squadron Scale side of the card. iirc, Damage Control numbers suffer from the same "cut everything in half" rule that applies to all conversions between fleet and squadron scale.
Post Reply