How do you handle Stacking when using miniatures?
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Captain Nebula
- Lieutenant SG
- Posts: 176
- Joined: Mon Jun 13, 2011 7:47 am
How do you handle Stacking when using miniatures?
As the title says, how do you handle Stacking (2A3e) when using miniatures? Only one miniature can fit in a hex (usually).
- Spacecowboy87
- Lieutenant Commander
- Posts: 205
- Joined: Tue Jan 03, 2012 2:01 am
- Location: Colorado
First off, we always use a game mat that has 2-inch hexes. That helps.
Second, we've tried having a counter on "standby" for each ship, so when too many ships want to enter a hex, we swap them out temporarily then switch back to minis when they leave the hex.
Third (you can tell we've tried quite a few things) for ships that want to move in formation --like a trio of F-5s for example -- we have "big hexes" cut out of black foam board, shaped and sized to match the hexes on the mat. It acts as a "movement tray," to borrow a term from other types of games.
And finally, we have a secondary map. Its small, less than 18" x 18", and its basically one big hex and the six surrounding hexes. When we can see there's going to be a big mess in a given hex, we mark it and move all participating ships to the "zoom in" map. It helps keep track of multiple firing arcs and shield facings.
The method we use depends on the size of the game and how much we feel like bothering with any of it
because they all have their drawbacks
Second, we've tried having a counter on "standby" for each ship, so when too many ships want to enter a hex, we swap them out temporarily then switch back to minis when they leave the hex.
Third (you can tell we've tried quite a few things) for ships that want to move in formation --like a trio of F-5s for example -- we have "big hexes" cut out of black foam board, shaped and sized to match the hexes on the mat. It acts as a "movement tray," to borrow a term from other types of games.
And finally, we have a secondary map. Its small, less than 18" x 18", and its basically one big hex and the six surrounding hexes. When we can see there's going to be a big mess in a given hex, we mark it and move all participating ships to the "zoom in" map. It helps keep track of multiple firing arcs and shield facings.
The method we use depends on the size of the game and how much we feel like bothering with any of it
Damn, these dice are cold!
I almost wish there was an option to turn the stacking off when using miniatures in FC, akin to the no-stacking rules in Starmada and ACtA:SF.
(That might help encourage Inter-Stellar Concordium players to make use of a proper Echelon, for one thing. It is unfortunate that the formation which the modern ISC Navy was built around "historically" is more actively encouraged in "non-native" tactical game engines than it is in either SFB or FC.)
(That might help encourage Inter-Stellar Concordium players to make use of a proper Echelon, for one thing. It is unfortunate that the formation which the modern ISC Navy was built around "historically" is more actively encouraged in "non-native" tactical game engines than it is in either SFB or FC.)
Indeed. If echelon has a tactical benefit in FC that is superior to 3-ship stacking, then it should be used.
Some groups use "explosion" rules modeled on those in the old Commander's Edition of SFB to diminish the incentive from stacking, but those break the tuning of FC and were left out of the published rules for a reason.
Some groups use "explosion" rules modeled on those in the old Commander's Edition of SFB to diminish the incentive from stacking, but those break the tuning of FC and were left out of the published rules for a reason.
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Captain Nebula
- Lieutenant SG
- Posts: 176
- Joined: Mon Jun 13, 2011 7:47 am

