Point Breakdown of Ships Systems...
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- Maxwell Luther
- Lieutenant JG
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Point Breakdown of Ships Systems...
I'm assuming that a ship's PV is a result of variable system costs based on hull type as well as some playtest based adjustment jiggery-pokery. Whatever the case, I'd like to know how the particular systems pan out, point wise.
- Bolo_MK_XL
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- Steve Cole
- Site Admin
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The formula is secret and has never been published.
It includes a sliding-scale cost for elements, with bonuses and penalties, some of those raw numbers and some of them percentages. Ships with weaker rear shields get a penalty, ships with surplus power get a bonus.
It includes a sliding-scale cost for elements, with bonuses and penalties, some of those raw numbers and some of them percentages. Ships with weaker rear shields get a penalty, ships with surplus power get a bonus.
The Guy Who Designed Fed Commander


A ship is not the sum of its parts.
If two ships receive a refit adding a pair of aft-firing Phaser-3, and ship "A" has several phaser mounts, some of which can fire aft, and ship "B" only has a couple phasers that only fire forward, they will pay a different cost for the same phasers. Ships "A" might play one or two points, but ship "B" might pay five or six points. (numbers pulled from thin air)
If two ships receive a refit adding a pair of aft-firing Phaser-3, and ship "A" has several phaser mounts, some of which can fire aft, and ship "B" only has a couple phasers that only fire forward, they will pay a different cost for the same phasers. Ships "A" might play one or two points, but ship "B" might pay five or six points. (numbers pulled from thin air)
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
- Steve Cole
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