Turning without moving forward

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Active Ingredient
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Turning without moving forward

Post by Active Ingredient »

Assuming a ship has moved enough hexes in one direction to fulfill its turn mode requirement, and the ship is scheduled to move ... can the ship spend a point to decelerate yet still turn? i.e. change facing by 60 degrees but not move out of the hex.

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storeylf
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Post by storeylf »

yes.
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mjwest
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Post by mjwest »

See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.
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Post by Active Ingredient »

Awesome!

Thanks.
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Kang
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Post by Kang »

What actually happens is that the ship turns before moving - this is always how normal turns work in FC - then the actual movement after the turn is cancelled by your decel.
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kboruff
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Post by kboruff »

mjwest wrote:See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.
Excellent! I was searching for an answer to this very topic and am surprised I missed this specific example.
Keith
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Mike
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Post by Mike »

It's kind of a "low-energy" turn (as opposed to the HET). Takes less energy, can only happen when you are supposed to move, and you only turn 1 hex side.
Mike

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