mojo_billbo wrote:Jeffr0 wrote:(The ship has basted off.)
@Jack--
Muankaal has his communications officer signal the Orion Light Raider. "Well, Captain Zorg. It's been such a pleasure doing business with you, I wanted discuss our next exchange. What's it going to be this time...? UIM modules...? Type IV Drones...? Maybe photon torpedoes?" Very subtly, Muankaal signals to you that you're clear to go.
[OOC]Well, here was go again![/OOC]
Captain Jack starts into the remote access procedures for the OLR
database computer.
[OOC] Pirates aren't dumb, these systems aren't standard by design and are either highly encrypted / protected or completely devoid of anything useful... (NO EVIDENCE THAT WAY!) Let's roll away![/OOC]
[Okay... there are no rules or canonical material that directly cover this that I know of-- though there was some hacking-like activity in at least one movie not covered by our license. Therefore you get... GM ruling.]
Zorg answers Maunkaal... "Actually, I am looking for an alternative distributor for drone munitions. Scatter packs are in vogue, are they not?" He then laughs uproariously at his own joke. You can see now that Captain Zorg is on his bridge surrounded by three Orion Animal Women. They look on him admiringly and laugh with him.
[I dunno. I'm thinking -3 on a hacking roll just to get a decent connection. Just getting in is not risky except on critical failures. A failure does not preclude additional tries... BUT your time is limited. You get one roll per "beat" of conversation more or less. You don't know how long you have... though ten rolls altogether for everything you do is about all that you expect under the circumstances.]
Okay... you got in on the
second try... just barely!
Sweat begins to bead on your forehead slightly.
You are familiar enough with computers and Orion culture not to be totally lost. You can make out three routes to the data. You can examine one or more paths for "traps".... It is possible that one of them is not well covered-- though if you botch your detection roll, something that looks clear may not actually be so. If they are all well-guarded or if you just want to try to neutralize the first one you come across... you can do that, too. [This is a stylized view of computer hacking... more like what is depicted in the movie Weird Science than the real thing. You can roll the dice and go with what I've layed out here... or you can attempt to exercise some creativity; your call!]
So... there are passages A, B, and C. You can examine one or more of them for traps, choose a passage and breeze through in total disregard for potential traps, or you can try something else. [I will sketch this out on my end and determine how much time you have secretly... also... your detection rolls will actually be secret this time. You gotta actually trust your GM, horrors!] It occurs to me that you can dedicate more than one search roll to a passage if you want to be double sure of what I'm telling you!