Soggy_Crackers wrote:
As the rules are now:
If you are at a decent range when you cloak for an attack run (say to avoid the overloads on the way in) you opponent launches two drones to keep you away. The drones don't drop, so they are going to hit for 50% damage.
With the drop:
If you are at a decent range when you cloak for an attack run (say to avoid the overloads on the way in) you opponent launches two drones to keep you away. The drones don't drop. Now, IMO if an opponent knows those drones are going to drop they are going to keep some in reserve to launch at you when you fade in for your launch, especially since I know my control is about to be emptied. When you now fade in there are x# of drones to be delivered at you, moving speed 16 and you have spent all your energy on cloaking. If those drones are going to impact in the same turn, you are still toast. This is where I don't think that adding the drop is enough as I don't have energy or speed to defend with. With my proposal you would have a little juice left over for a couple of tracs, acceleration etc.
Without the launch on fade out:
Short reason:
To move the balance of power to the Rom when cloaked, at any range, at any speed (16 or below of course).
Long explanation:
I cloak and now I am in control as I know there aren't any seekers to deal with while I'm fully cloaked, only when I fade in. IMO this moves the balance of power over to the Rom ship when cloaked. When I fade in, both me and my opponent launches. As it stands now, I may be ok... maybe.. However if we were to lower the energy cost of cloaking to half the intital value I still have enough energy to accelerate to 24 and keep the drones from impacting, or trac them. I really think that with just a few extra points of power after fading in than they currently do, that will give the Roms enough tactical options after using the cloaking device.
You are talking two things here, dropping seekers on fade and lowering the cost.
The point you made that was, and is, confusing me is that dropping seekers on fade out will help your issue of being cloaked and speed 16?
You say that is because the enemy will not launch as you fade out, but save them until you uncloak. Preventing launch as you fade out doesn't help there at all, in fact it guarantees the seekers will be saved until you uncloak.
Dropping seekers on cloak still leaves you in control in the same way you mention - there are no seekers to deal with whilst you are cloaked. What are you thinking the difference is there?
You argument that you have spent all your power on cloaking and will not have enough power for accels or tractors etc do not ring true either, except for a few ships (mainly the klingon ones) that will be low on energy
if they have spent 6 or so impulses cloaked. However, for many proper romulan ships that is a not such an issue. E.G. a sparrowhawk cloaked for 6 impulses and a base speed of 16 will have 10 spare power on uncloaking, that is enough to fire all phasers and accel on impulse 8 and activate 2 tractors (or accel on imp 7 and void the cloak). A King Eagle has even less problems.
So long as you have planned your turn then handling drones on uncloak shouldn't be such an issue. Massed Kzinti drones may still be awkward, but I don't consider that to be a problem per se, given that seekers are their selling point. Feds and Klingons should be quite doable as they just put out nuisance drones for the main part, and as long as you can drop them as you cloak then the biggest issue with them (cloaking wise) goes away.
Note, I'm not against dropping drones on fade out as such, I just don't understand how it addresses your issue. I think seekers should be shed via some mechansim when cloaking, I'm less conerned whether it is at fade, full cloak, end turn etc, as long as it is simple.