Star Fleet Marines News
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- Bolo_MK_XL
- Captain
- Posts: 835
- Joined: Tue Jan 16, 2007 10:00 pm
- Location: North Carolina
Bobo_MK_XL
If I was the designer of SFM I would not allow use the weapons from starships to unbalance the game , but as artillery or as air strikes are used today.
Not in the way you are suggesting, in a munchkin like way.
Space based weapons unbalanced in Centurian, and Battlech, who would have thunk?
Clans anyone?
If I was the designer of SFM I would not allow use the weapons from starships to unbalance the game , but as artillery or as air strikes are used today.
Not in the way you are suggesting, in a munchkin like way.
Space based weapons unbalanced in Centurian, and Battlech, who would have thunk?
Clans anyone?
I am board with looking good.
(Iggy Pop)
(Iggy Pop)
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
- Burning Chrome
- Lieutenant SG
- Posts: 118
- Joined: Fri Feb 04, 2011 10:20 pm
- Location: Michigan
Really?Steve Cole wrote: Will there be rules for Starship to planet ground support?
Sure, Fire phaser, entire map explodes.
That is disappointing.
I could see how it could be used as a crutch...or perhaps "abused" would be a better way to put it. TPTB screwed up Battletech royally with that nonsense.
However, I would think that "surgical strikes" by phasers would be useful now and then. Clearing an LZ before I beam down my troops. Removing a particularly stubborn field emplacement or denying the enemy movement or access.
Agree that stunning a bunch of goons in bad suits with goofy hats was ridiculous.
Not that it would always be possible, what with the ship itself having to deal with planetary defenses and enemy ships. Trying to "burn-down" an enemy emplacement while dodging phaser-4 fire would suck.
Drones would be useless as support...unless there were some type of non-nuke option.
Blech, I wouldn't even want to begin to mess with that.
Last resort sure, if you want to deny the enemy a resource you have no hope to capture or retain.
"I say we get the hell off this putrid Kzinti rock and nuke the site from orbit...its the only way to be sure."
Suppose you were an idiot. And suppose you were a member of Congress. But then I repeat myself.-- Mark Twain
- Burning Chrome
- Lieutenant SG
- Posts: 118
- Joined: Fri Feb 04, 2011 10:20 pm
- Location: Michigan
Couldn't disagree more. It doesn't always have to be part of planetside operations, but as history blatantly shows, no plan survives contact with the enemy and a couple of phaser strikes on the enemy might just be the difference between victory or defeat.phdillman wrote:If ship board phasers were necessary for the mission, I highly doubt ground troops would have been sent in.
Forgot about the transporter artillery. Nasty stuff there.
So is this product completely different from Module M? Compatible?
Suppose you were an idiot. And suppose you were a member of Congress. But then I repeat myself.-- Mark Twain
- Bolo_MK_XL
- Captain
- Posts: 835
- Joined: Tue Jan 16, 2007 10:00 pm
- Location: North Carolina
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
Ship weapons cannot "surgically target" small things like squads. They just cannot do it. That's what trasnporter artillery is for.
In another sense, there is no point in playing the game if one side has ship-weapon fire support on any reasonable level.
Fred: You landed 6 six squads. HA! I have an entire battalion of troops, 27 rifle squads, plus vehicles, heavy weapons, engineer, commandos, and snipers.
Bill: Firing shipboard weapons. Two-thirds of your troops are dead.
Fred: run!
Bill: turn #2, Firing shipboard weapons. You now have only that one squad in the northwest corner. He wasn't close enough to anything else for me to get him with six phaser shots. Do you want to move him off the map or do you want me to kill him next turn?
In another sense, there is no point in playing the game if one side has ship-weapon fire support on any reasonable level.
Fred: You landed 6 six squads. HA! I have an entire battalion of troops, 27 rifle squads, plus vehicles, heavy weapons, engineer, commandos, and snipers.
Bill: Firing shipboard weapons. Two-thirds of your troops are dead.
Fred: run!
Bill: turn #2, Firing shipboard weapons. You now have only that one squad in the northwest corner. He wasn't close enough to anything else for me to get him with six phaser shots. Do you want to move him off the map or do you want me to kill him next turn?
The Guy Who Designed Fed Commander


Star Fleet Marines: Assault is now available from our storefront. We encourage you to support your local game store, but if there isn't a local one, then feel free to order it from us. We will ship this game to customers next week, about mid-week.
http://store.starfleetstore.com/merchan ... ry_Code=09
http://store.starfleetstore.com/merchan ... ry_Code=09
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
"Newly updated for 2012, Module T-2012 is the replacement for Module T-2000 first released in 2000. The new version has an 86-page rulebook that also has information for conducting a tournament for any games currently in the Star Fleet Universe, including Star Fleet Battles, Federation Commander, Federation & Empire, Star Fleet Battle Force, A Call To Arms: Star Fleet, and Starmada. It also has a 28-page SSD book including the 18 authorized and 10 experimental tournament ship SSDs, including the Borak and Peladine tournament ships. Also included are the Star Fleet Battles tournament countersheet, an ammunition countersheet and a standard 4230 Star Fleet Battles map."
Uh, whops?
Uh, whops?
I'm wise enough to know that I don't know half as much as I think I know, you know?