Scharwenka wrote:So for those that have been playtesting, will I be able to use the wonderful ADB. Inc. plasma minis, or are they just dice rolls?
The minis can certainly be used. Plasma torps have a set number of Attack Dice [AD] determined by the torpedo type (for example, Type Rs have 5 AD, Type S have 4, etc.) When a torpedo is launched, the rules recommned placing one plasma torpedo counter (or mini) for each AD launched. At the end of each turn, one counter (or mini) is removed. Each successful hit with a phaser will also remove one counter (or mini). When they finally impact, you roll one AD for each counter (or mini) remining that impacts the target.
Trust me, it works much simpler than it sounds...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
But less chance to defend, too. And plasma torps have a trait called "multihit"
Every attack die that hits the target, actually scores 1d6 points.
That's an average of 5 AD * 3.5 hits = 17.5 hits from a single Plasma R. When the Fed Ca can only take 32 points before blowing up, that's a good chunk of it. And heaven forbid you getthe Yahtzee roll and do 6 points for each of the 5 AD. that's a potential of 30 points right there. Add in 2 Plasma Fs and the phasers from a Romulan KE and the R still can be a "big stick"
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?