About A Call to Arms

About A Call to Arms, the joint venture with Mongoose. As the joint venture affects Prime Directive and minis will be discussed under those topics

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Scoutdad
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Post by Scoutdad »

silent bob wrote:
Scoutdad wrote:Here's a deal...

I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.

Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
its a D6 it seems, not a D7
Then I'll paint it with a #6 brush instead of a #7!!! :wink:
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SFU_FEAR
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Post by SFU_FEAR »

Even if it is a D6, just think of all the cool ships you can make from one of those babys. D6S, D6M, D6G, D6D, etc... :D
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bolenbr
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Post by bolenbr »

so is it true that Mongoose will be selling a limited quantity of ships
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silent bob
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Post by silent bob »

well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
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Dan Ibekwe
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Post by Dan Ibekwe »

Special Orders to speed up/slow down? Regardless, I'm pleased because it will keep some of the SFU 'feel'.

Although...

While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?

I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...

Say

1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships
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Dal Downing
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Post by Dal Downing »

I have to ask. What kind of map does ACTA use. Open/blank, squares, or hex? And what about Starsmada?
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Dan Ibekwe
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Post by Dan Ibekwe »

Starmada uses a hex map, ACtA does not.
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IainMcG
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Post by IainMcG »

silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
Hmm, curious to see how he does this. I'm guessing you'll have a basic "cruise speed" and "dash speed", and if you go over the cruise speed you can't use any Special Actions (so no overloads, shield boosts etc). Either that or it'll be a Special action, which'd have pretty much the same effect.
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Scharwenka
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Post by Scharwenka »

silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.

This isn't so bad, but are there still going to be manuever differences? I really don't think a Fed CA should turn as well as an E5, regardless of the speed.
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silent bob
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Post by silent bob »

well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:

1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile

you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off.
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Steve Cole
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Post by Steve Cole »

For those who don't know, ACTA is a minis game with no map at all, just tables, protractors, and yardsticks.
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Dan Ibekwe
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Post by Dan Ibekwe »

and yardsticks.
:shock: Whoa! Just how big *are* these new minis?
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Jean
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Post by Jean »

Cover art for A Call to Arms: Star Fleet. Art by James Gammell.

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Darkwing
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Post by Darkwing »

Okay...THAT IS AWESOME!
Let's get DANGEROUS!

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Scoutdad
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Post by Scoutdad »

Except that someone has used TMP as the reference for where the disruptors fire from rather than the SSD. :wink:
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