engines
Moderators: mjwest, Albiegamer
There is no effect on the turn they are destroyed - you already obtained your power tokens and set base speed at the start of the turn, no damage (short of ship destruction) will affect your speed or remaining tokens.
On following turns your destroyed engines will mean you have fewer tokens, and hence you may find moving more awkward, but as long as you get power tokens from somewhere (reac, imp, btty) that can pay for some movement then you can indeed move. You may have to declare speed 0 and then use what little power you have to accerlerate if you can't afford a base speed of 8.
Baicallly there is nothing special about your engines being destroyed beyond the obvious lack of power that you generate.
On following turns your destroyed engines will mean you have fewer tokens, and hence you may find moving more awkward, but as long as you get power tokens from somewhere (reac, imp, btty) that can pay for some movement then you can indeed move. You may have to declare speed 0 and then use what little power you have to accerlerate if you can't afford a base speed of 8.
Baicallly there is nothing special about your engines being destroyed beyond the obvious lack of power that you generate.
- Dal Downing
- Commander
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- Location: Western Wisconsin
Re: engines
Yes like was already said nothing happens until the next turn. Then all that happens is your power is cut. You cn still allocate power to move without engines.wneeley wrote:can I still move
-Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
Re: engines
To be a bit more specific, you can still move using power from impulse engines and reactors--there is no restriction on where movement energy comes from like in Star Fleet Battles.Dal Downing wrote:Yes like was already said nothing happens until the next turn. Then all that happens is your power is cut. You cn still allocate power to move without engines.wneeley wrote:can I still move
Piling-on here.
To be nerdy technical, the "engine" boxes on the card don't necessarily reflect the ability of the engines to move the ship. They represent the ability of the engines to produce power.
As the giant robot noted, in FedCom, power is power (regardless of its source) and any of it can be used for movement (SFB has lots more restrictions). The motive functions of the engines aren't tracked in the game and aren't affected until the ship goes kaboom.
To be nerdy technical, the "engine" boxes on the card don't necessarily reflect the ability of the engines to move the ship. They represent the ability of the engines to produce power.
As the giant robot noted, in FedCom, power is power (regardless of its source) and any of it can be used for movement (SFB has lots more restrictions). The motive functions of the engines aren't tracked in the game and aren't affected until the ship goes kaboom.
- kirbykibble
- Lieutenant JG
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- Joined: Tue Jun 07, 2011 3:37 am
- Location: Earth
Re: engines
[quote="wneeley"]can I still move[/quote]
okay..... um.... no... you cannot as you have no power and everything that you do costs power. even launching shuttles labs all of it.
okay..... um.... no... you cannot as you have no power and everything that you do costs power. even launching shuttles labs all of it.
We are the ISC! NO ONE CAN FIGURE OUT WHAT IT STANDS FOR!!
Just to be clear:
If your engines are shot completely through so that all warp boxes are disabled, that simply means they no longer are generating power. If you have no other power generation (from impulse or reactor), then you are pretty much dead in space and cannot do anything that requires power (including movement). If, however, you still have some impulse and/or reactor (presumably because you repaired them), then you can still move.
As stated earlier, "power is power". Regardless of what "type" of power you have, you can use it to move.
Do note that, without any warp boxes left, you will go "boom" fairly easy. Warp boxes protect the frame damage hits, and without warp boxes, the frame damage hits will come fast and furious.
If your engines are shot completely through so that all warp boxes are disabled, that simply means they no longer are generating power. If you have no other power generation (from impulse or reactor), then you are pretty much dead in space and cannot do anything that requires power (including movement). If, however, you still have some impulse and/or reactor (presumably because you repaired them), then you can still move.
As stated earlier, "power is power". Regardless of what "type" of power you have, you can use it to move.
Do note that, without any warp boxes left, you will go "boom" fairly easy. Warp boxes protect the frame damage hits, and without warp boxes, the frame damage hits will come fast and furious.

Federation Commander Answer Guy
- Dal Downing
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- Bolo_MK_XL
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- Dal Downing
- Commander
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- Joined: Tue May 06, 2008 1:43 pm
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- Bolo_MK_XL
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- Dan Ibekwe
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Bin there, dun that, got the radiation burns (a Free Trader acting as a scenario target. Warp and impulse engines totalled, making speed - 16? - on batteries alone. Got far enough away from the - equally banged-up - bad guys to get tractored and towed to safety).Bolo_MK_XL wrote:That didn't register when I was reading --
Because seeing that actually happening just doesn't register as possible ---
We are Hydrans! NO ONE LIKES US!


