Hit and run

Discuss tactics here.

Moderators: mjwest, Albiegamer

Post Reply
computerarif
Ensign
Posts: 20
Joined: Thu May 19, 2011 5:06 pm

Hit and run

Post by computerarif »

I have seen a lot of talk of hit and run on the form and in the rulebook, but exactly is it?
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

In it's simplest form, it's a targeted attack by a marine combat squad.
See rule (5F1) RAIDS ON ENEMY SHIPS

[Mod: Deleted rules text, as it is unnecessary. Just read the rule from the rulebook.

P.S. This is not a warning or anything. Just deleting the unnecessary text.]
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

You use your marine baording parties to "attack" a specific box on the enemies ship. If he has two torpedo mounts remaining, one charged and one discharged... an internal hit scored on "TORP" will be scored against the discharged weapon. With a Hit and Run raid, you can specifically target the armed weapon (and possibly destory it before he can fire it).

Or, if you're last drone is being held in a tractor beam, a Hit and Run raid against the offending tractor box may cause the drone to impact!
Want to take out the Plasma-R on a King Eagle? Use a H&R raid. Need to disable a web generator on a Tholian cruiser? Use an H&R raid... and so on.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
storeylf
Fleet Captain
Posts: 1887
Joined: Thu Jul 24, 2008 9:11 pm

Post by storeylf »

And if you want to really nobble that King eagle then H&R his cloaking device - H&R is the only way of taking a cloak device out.
Post Reply