LOL....conga line. This strikes me as a hilarious image...jmt wrote:It sounds as much fun as tractoring someone to hold them still so that conga line of 6 suicide shuttles can finally do something....terryoc wrote:Ahhh, the old drag them through an asteroid field until they explode trick... not the best way to kill an enemy, but the most fun!
How to play bad Federation Commander
Moderators: mjwest, Albiegamer
- AdamTurner
- Lieutenant SG
- Posts: 175
- Joined: Thu Jun 07, 2007 8:30 pm
- Location: Tacoma, WA
The innocent shall suffer...BIG TIME.
- Robert Knoke
- Lieutenant JG
- Posts: 49
- Joined: Fri Jul 13, 2007 5:52 am
- Location: Aurora, CO
If you really want to play some bad FC.... DON'T THOUROUGHLY READ YOUR (OR YOUR OPPONENT'S) SSD.
I was playtesting a Fed Battleship, and completely ignored the RA photon torpedoes. When you're big, and everything chasing you is smaller and more agile, your options run out quick after your HET.
Movements I thought were reasonable turned out to be pretty boneheaded.
That's my story, and I'm sticking to it.
I was playtesting a Fed Battleship, and completely ignored the RA photon torpedoes. When you're big, and everything chasing you is smaller and more agile, your options run out quick after your HET.
Movements I thought were reasonable turned out to be pretty boneheaded.
That's my story, and I'm sticking to it.
"The only thing we have to fear is.. fear itself!"--F.D.R.
My kids did that one with Battleships during playtesting. A Fed BB vs a Klingon B-10. My oldest son plays what we affectionately call the "close'n Hose'n" strategy. Basically, its go straight... go straight... go straight... go straight... fire everything... if you survive the overrun, then HET and prepare to fire again.Robert Knoke wrote:If you really want to play some bad FC.... DON'T THOUROUGHLY READ YOUR (OR YOUR OPPONENT'S) SSD.
His B-10 survivered the over-run... barely and he HET'ted. Only to be on the receiving end of the overloaded RA photons he didn't know existed!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Most frigates can run around at 24, fire all their weapons OL'd, have enough power to accelerate every impulse, and STILL have power left for EM and HET. They are nasty little buggers.
The sole exception is the Fed Frigate, it has a tough time getting that Photon overloaded, but once it is overloaded, watch out, it is quick.
the thing with all frigates though is that they are crunchy on the outside and soft in the middle. One good volley will gut them.
(Fleet Scale player here..so all comments relate to fleet scale FF's)
The sole exception is the Fed Frigate, it has a tough time getting that Photon overloaded, but once it is overloaded, watch out, it is quick.
the thing with all frigates though is that they are crunchy on the outside and soft in the middle. One good volley will gut them.
(Fleet Scale player here..so all comments relate to fleet scale FF's)
- Robert Knoke
- Lieutenant JG
- Posts: 49
- Joined: Fri Jul 13, 2007 5:52 am
- Location: Aurora, CO

