I'm someone who's greatly anticipating Federation Admiral. I liked the original VBAM, and am enjoying the "Ajax Expanse" read.
I'm also a Star Fleet Battles player (and dabbler in the Armada games, and owner of FC:Romulan Border), started back in the late 80's - early 90's, and then jumped back in a few years ago.
First and foremost, I'd like to say that in no way am I criticizing ADB's operation here. They do what they see as right for their company given their product lines and limited manpower. I buy historical wargames from another company which has a similar issue.. one extremely well regarded tactical wargame, and two other 'lines' of wargames. If they put out supplements for the first, the other lines' players complain, if they put out supplements for either of the other lines, the tactical wargame's player's complain. And they have more resources than ADB does.
So, that said.. Paul, welcome to 'our' (SFB players) world.
Other than Federation and Empire (and Federation Space before it) there was no real set of Campaign Rules for SFB for quite some time, at least not that you could go out and buy and play with your local group. And F&E is hardly an easy campaign system to use, at least if your goal is to create SFB battles in a more meaningful context. There was the Campaign Designer's Handbook but that was more a potpourri of ideas you could use to create a campaign, not really an actual campaign system. There was also something called 'Warlords' (I think). Now there's Galactic Conquest which is a whole 'nother beast.
SFB also has tons of Campaign posts (check out the other forum - the BBS). SFB also saw the 'new kid on the block' come in and expand the focus of the SFU gamewise and production wise.. This game... was... hmmm, oh yeah, Federation Commander!
Given that Federation Admiral should be a decent Campaign System for all three of the SFU tactical space games, and given that from the SFB player's point of view we haven't had a similar campaign system for 30+ years, well, I'm willing to wait for it to be done right. And, well, I have no choice other than to shoehorn some other strategic space games into being a campaign system in the meantime.
An analogy would be in my work, where I have multiple projects, some of which are based on people outside my organization. I prioritize based on a combination of perceived need and ease to do. Sometimes what I get from other people requires a LOT more work to do than I thought it would due... often.. to formatting issues. So I work on it, discover errors, send them back.. have to wait... get the new version, and rework it. Then those people ask why it's taking so long, while not realizing that I have other commitments on my plate that can't wait. It sounds like Federation Admiral has gone through a similar process, one which I can empathize with...
I think it'll be a big seller myself, since all three sets of players (SFB, FC and Armada) should find a lot of utility.

