ISC Rear Plasma

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Kang
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ISC Rear Plasma

Post by Kang »

Rear-firing ISC plasma ships can only fire one torpedo per turn in offensive mode (two for the BB). The rules use the word 'launch'; however, I presume these offensive 'launches' can be bolted too?
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Post by mjwest »

Yes, that is correct. The intent is that only one Pl-F per turn can be used "offensive" in some manner, whether launched in seeking mode or fired as a bolt.
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Post by pinecone »

Can they be bolted at "defensively"?
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Post by Bolo_MK_XL »

If you want to take the chance of missing a drone or Shuttle -- have at it --

As that is all they be used against defensively ---
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Post by OGOPTIMUS »

I'd think that you couldn't bolt a torpedo during defensive fire, since it's a direct fire mode of the weapon. I'm just envisioning people wanting to use fusions, disruptors, photons, etc somewhere down the line if this turns out to be the case.
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Post by Scoutdad »

Terry bolted his PL-F at an impacted drone in his last pbem game. It kept a 12 point warhead from going through his non-existant #4 shield (at fleet scale). It was probably a good (read as game winning) move as if left his relatively unscathed CA facing a nearly destroyed NCA.
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Post by mjwest »

Why would you ever bolt a Pl-F in defensive fire? You are allowed to launch it defensively, and it is an auto-kill. Bolting it is a 1-4 to hit. Please tell me what I am missing here ...
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Post by Scoutdad »

mjwest wrote:Why would you ever bolt a Pl-F in defensive fire? You are allowed to launch it defensively, and it is an auto-kill. Bolting it is a 1-4 to hit. Please tell me what I am missing here ...
Hmmm... that does sound strange... wait, checking game FC0001 Sit Reps...

Yep, he launched the Pl-F at the drone. I erred...
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Post by DirkSJ »

mjwest wrote:Why would you ever bolt a Pl-F in defensive fire? You are allowed to launch it defensively, and it is an auto-kill. Bolting it is a 1-4 to hit. Please tell me what I am missing here ...
This was what I thought. I resisted replying because I figured I was forgetting something huge....apparently I wasn't :).
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Post by pinecone »

Uh... well when and if Gunboats ae introduced, it might be useful if the target is out of Pl-F range. Maybe...
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Post by mjwest »

pinecone wrote:Uh... well when and if Gunboats ae introduced, it might be useful if the target is out of Pl-F range. Maybe...
Moot point. I was talking about impacted targets. Gunboats (and fighters) don't "impact". I have no problem with bolting at very high speed targets that are not auto-hits for a seeking Pl-F. But an impacted seeking weapon (include, BTW, suicide shuttles) are auto-hit auto-kills for Pl-F in defensive fire.
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Post by DaveP. »

It's just a good thing they can't carronade. That'd make the 'defensive' F's just too potent, limitations and all.
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Post by Nerroth »

Should the ISC light battleship show up in this game, would it get the same one-per-side exception as the regular BB, or would it go down to one per turn?

Also, do torps fired "defensively" auto-kill Shriek missiles?
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Post by mjwest »

Nerroth wrote:Should the ISC light battleship show up in this game, would it get the same one-per-side exception as the regular BB, or would it go down to one per turn?
Should the ISC light battleship show up in Federation Commander, a decision on its launch rate will be made at that time. Until then, it is pure speculation.
Also, do torps fired "defensively" auto-kill Shriek missiles?
Pl-F torpedoes fired defensively do 20 points of damage. If 20 points of damage will kill a Shriek missile, then yes. If 20 points of damage will not kill a Shriek missile, then no. Do note that there is nothing preventing you from firing more than one defensive Pl-F at the same target if one won't do the trick.
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Post by Nerroth »

mjwest wrote: Should the ISC light battleship show up in Federation Commander, a decision on its launch rate will be made at that time. Until then, it is pure speculation.
I'll keep an eye out for it, then.
Pl-F torpedoes fired defensively do 20 points of damage. If 20 points of damage will kill a Shriek missile, then yes. If 20 points of damage will not kill a Shriek missile, then no. Do note that there is nothing preventing you from firing more than one defensive Pl-F at the same target if one won't do the trick.
According to the Shriek missile info in CL41:
...take twelve damage points to destroy...
So, looks like; thanks.
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