Battlestations and PD

Discuss your GURPS, d20M and Traveller PD here.

Moderators: mjwest, Albiegamer

User avatar
domingojs23
Lieutenant SG
Posts: 166
Joined: Sun May 30, 2010 9:46 pm
Location: Wellington NZ

Battlestations and PD

Post by domingojs23 »

Dear Friends,

Those of you who are familiar with Battlestations, I have this question - what would you have to say about the compatibility of Battlestations with PD - in its various system incarnations. Can Battlestations be readily used as the boarding / in-ship combat scenario solution for PD campaigns ?

Thanks !

Gary
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

Not having even heard of Battlestations until ADB announced a SFU version, I wouldn't know how it plays. That being said, the game looks to be a very good dual purpouse pack for PD games with some possible tweaks here and there.

If a square on the Battlestations board is roughly equal to 5 feet/2 meters, it'll fit it very nicely with either version of PD20 and the upcoming Savage Worlds version. With GURPS, which uses hexes that equal 3'/1Meter, a minor amount of tweaking needs to be done. Mainly, if a weapon's range is given in GURPS hexes, (they usually aren't, btw), you just halve the number of hexes (droping fractions) to get the equivalant number of squares. Now if a Battlesation Square equals roughly 3'/1M, then conversioin from GURPS becomes the easier one and D20 just need some minor tweaking.

Also, Movement in GURPS is based on hexes, the average being 5 hexes a turn, so the average PC can move 15 feet in a turn, which is 1 second as opposed to 6 minutes in D20. The last part is only system specific, so it doesn't bear much on the topic, but is worth noting. :)

So, depending on what the size of a square is in Battle Stations will define how easy it's be to port over. Basicly, it's range from easy with a bit of math involved to Drag and Drop your game right on to the board.

My 50 cents.
I'm wise enough to know that I don't know half as much as I think I know, you know?
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

Battlestations is really kind of three games in one. A space combat game, a run around inside the ship and shoot game, and an RPG. You could replace their RPG and run-around system with GURPS or d20 or SW and it would work out nicely.
The Guy Who Designed Fed Commander
Image
User avatar
gurps_gm
Lieutenant JG
Posts: 93
Joined: Fri Jun 25, 2010 2:30 pm
Location: Alameda, CA

Post by gurps_gm »

I have the first edition of Battlestations. The "gameboard" is a series of tiles called "modules." Each module is section of starship: bridge, engineering, teleporter, etc. You arrange the modules to form spaceships in accordance with rules.

I played the game once, about 4 years ago at Kublacon. The setting for Battlestations is a take off on Trek, Star Wars, Babylon 5 and Battlestar Galactica. At the last few cons I attended there was at least one BSG variant offered.
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

@gurps_gm: does the rulebook say how big a square is on the board?
I'm wise enough to know that I don't know half as much as I think I know, you know?
User avatar
domingojs23
Lieutenant SG
Posts: 166
Joined: Sun May 30, 2010 9:46 pm
Location: Wellington NZ

Post by domingojs23 »

Thanks guys ! Once SFU Battlestations comes out, I'd like to explore "moduling" whole major vessels, such as a Fed CA/CC, Klink D-7, etc. In fact, my dream PD / SFU Battlestations scenario is a boarding battle between a CA and D-7, something like the climatic battle between the HMS Surprise and the French Vessel Acheron in the movie "Master and Commander." Maybe something to pursue for a future convention ?
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

You cannot really build a Fed CA with battlestations modules. Battlestations only really works on a single deck ship (a CA has, I forget, 20 or 30 decks?) and each module is basically one 'room' so while a gunboat is about 3x6 modules, the enterprise would be 200x1000 modules (with two dozen such layouts side by side, for the various decks).
The Guy Who Designed Fed Commander
Image
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

True, but it'd make for interesting H&R raid games.
I'm wise enough to know that I don't know half as much as I think I know, you know?
User avatar
domingojs23
Lieutenant SG
Posts: 166
Joined: Sun May 30, 2010 9:46 pm
Location: Wellington NZ

Post by domingojs23 »

If not the whole CA, at least the bridge and the immediate decks !
User avatar
dreamingbadger
Lieutenant JG
Posts: 29
Joined: Tue Apr 27, 2010 7:27 am

Post by dreamingbadger »

I think building a CA in Battlestations would turn BS into the equiv of F&E!
User avatar
domingojs23
Lieutenant SG
Posts: 166
Joined: Sun May 30, 2010 9:46 pm
Location: Wellington NZ

Post by domingojs23 »

dreamingbadger wrote:I think building a CA in Battlestations would turn BS into the equiv of F&E!
Um, that's a good thing, right ? :?
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

I could see us selling sets of 450 crewman minis.
The Guy Who Designed Fed Commander
Image
User avatar
dreamingbadger
Lieutenant JG
Posts: 29
Joined: Tue Apr 27, 2010 7:27 am

Post by dreamingbadger »

domingojs23 wrote:Um, that's a good thing, right ? :?
sure if your definition of "tactical" fun extends to spending several days playing out a few seconds of activity ... think of it like this... resolve every F&E combat with SFB or FC...

As a project for a big club with unlimited resources I can see it working, assuming you can get over the 2d vs 3d problem, which SFB, FC and F&E get over by having the scale big enough to ignore the Z-axis for practical purposes.

it just feels that BS is meant for a different "scale" and trying to move it to 'this' scale will cause things to break or at least take a very long time.
User avatar
gurps_gm
Lieutenant JG
Posts: 93
Joined: Fri Jun 25, 2010 2:30 pm
Location: Alameda, CA

Post by gurps_gm »

Sweeper wrote:@gurps_gm: does the rulebook say how big a square is on the board?
@Sweeper:There is an example in the book. However, I measured a module which was around 3 and 1/2 inches on a side. Each module has a maximum of 25 squares; some covered in equipment -- which means impassable. I think each square is roughly a 1/4 inch across.

Normal 25-28mm figs are too big. Gorilla games, has a line of figs I believe.
User avatar
Sweeper
Lieutenant SG
Posts: 183
Joined: Tue Dec 26, 2006 11:27 pm
Location: Sierra Vista, AZ

Post by Sweeper »

@gurps_GM: What I meant was, what is the scale of the map board? does 1 square on the Map Tile equal 5'? or something else.

@Steve Cole: A guy a Twilight Creations Inc. (Makers of the fine Zombies!!! game line) was once joking that their best selling products were the "Bag o' '
packs where $10 get's you; 100 zombies, 100 female zombies, zombie dogs, skeletons, or glow in the dark(super) versions of any of them. A lot of folks, myself included, buy them for extra minis for other games. :)
I'm wise enough to know that I don't know half as much as I think I know, you know?
Post Reply