Wanderings of a wondering mind: an ADD can fire every impulse in SFB, but only once every four (4) sub-pulses in FC. Why can they not fire four (4) times every four (4) sub-pulses in [b/]FC[/b]? Would that not balance the odds to reflect more closely to SFB? Or how could that unbalance FC?
I can understand the fire once per impulse concept, however, when I get hit with six drones in one impulse, I get to fire back only one time, instead of the three to five times I get in SFB, so I propose to moderate the 3 to 5 times at 4 times due to the sub-pulse system. I view the standing rule as ADD's got screwed twice; once by reduced range (range 3 to range 0) and once by reduced ability (the quantity of fire, due specifically to the range). I am not saying to change when it fires, only the quantity of fire to that of four for each sub-pulse.
I think this would also balance the fighter and fighter missile problem for BoM.
Everything up that last part was about FC, the last part was a 'oh, and by the way it would also be useful in BoM. Other post after that started talking about BoM more, and drone firing fighters.
What he said is, IMO, needless baggage in FC, it would unbalance the whole drone mechanics whilst 'solving' a non-existent problem. The only FC fighters are stingers, they don't carry drones. The suggestions that it is limited thinking to only think of stingers is pathetic, I have thought very much about what is down the road that he suggests, and I don't like the destination, hence I will argue not to even start off down there by changing the ADD rules to accomodate where it would end up. That's a personal opinion of the sort of game I like obviously, Just as Hod has his personal opinion of where he would like the game to go, but irrespective of opinion , arguing that you change game 1 in an unbalancing way to accomodate game 2, when it has previoulsy been made clear they are seen as seperate games..., and game 2 doesn't even fully exist yet?!.
As to BoM, I am not against BoM per se. Keep it totally seperate. If BoM introduces everything like drone fighters and fast drones and scatter packs and all that, then it can also introduce extra ADD features, just keep them out of FC. My issue with BoM is, as I said a long time ago, I don't believe the discipline exists to keep BoM stuff out of FC. We already have a FedCom booster with ships that need BoM rules to use properly, and we have an FC Attack product with BoM rules in it (for ships that weren't even in that product!!). Its that sort of creep that I am wary of, it wasn't going to happen but it has.
Life changes, when I was a teen I measured the greatness of a game in direct proportion to how big it was. Longest Day, Europa stuff, Empires in arms, squad leader, Imperium Romanum, Guns of August etc were good games. smaller games that could be played in an hour or so (e.g. SPI folio games) were of use to play against friends to try and introduce them to gaming. Nowadays, with family and other commitments, I want a simplish fast playing game. If it can't be finished in an evening it is of little interest to me.