Communication in the SFU

Everything SFB

Moderators: mjwest, Albiegamer

Post Reply
User avatar
OGOPTIMUS
Captain
Posts: 979
Joined: Fri Nov 10, 2006 5:38 am
Contact:

Communication in the SFU

Post by OGOPTIMUS »

This seems like as good a place as any for this question.

I've looked through the BBS about this and can't find exactly what I'm looking for.

From what I can recall of the SFU fiction that I've read, and watching The Original Series again (love those remastered external shots), most of the inter-ship communications are "email-like", where one ship sends a message and then receives a reply later. Not like in TNG where Star Fleet Command can talk to Picard instantaneously when he's way out on the rim.

So, I guess my question is, does that long-range instantaneous communication exist in the SFU? Does it have a range limit?

Are distress signals instantaneous? Is there a range limit on those? The only distress signals I remember in TOS were Fed outpost 4 along the Neutral zone in Balance of Terror (and the range there is ambiguous, IIRC) and the Constellation in the Doomsday Machine, and she was really beaten up, so maybe she couldn't have gotten instantaneous comms online (that and Decker was rather out of it at the time).
Carthaginian
Lieutenant SG
Posts: 156
Joined: Thu Nov 13, 2008 5:12 am

Post by Carthaginian »

Subspace communications are supposed to travel at Warp 9.99, IIRC.
So, things are very, very fast... but not instantaneous.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Pual: I'd guess that the sub-space communications are near instantaneous at the distances involved in SFB / Fed Comm battles.

Now in a PD campaign, OTOh - I can see Comm Lag creating some very interesting (read as *tense*) situations.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
OGOPTIMUS
Captain
Posts: 979
Joined: Fri Nov 10, 2006 5:38 am
Contact:

Post by OGOPTIMUS »

Right, the lag on long range communications might make tense situations, in the case of messaging back and forth. So would face to face visual contact even be attempted? Say between a patrolling ship and the Admiral back at the Starbase/Battlestation?
User avatar
Wolverin61
Commander
Posts: 495
Joined: Sun Nov 16, 2008 2:07 am
Location: Mississippi
Contact:

Post by Wolverin61 »

Amok Time was on here Sunday night (love the new externals myself) and Kirk was talking to Admiral Komack on a realtime video call. So, I guess it depends on where in the galaxy you are, how far from the nearest starbase etc.
"His pattern indicates two-dimensional thinking."
Image
User avatar
Dal Downing
Commander
Posts: 665
Joined: Tue May 06, 2008 1:43 pm
Location: Western Wisconsin

Post by Dal Downing »

If your looking for a reason why some messages are faster than other I guess you could always say there are Sub Space repeaters similar to Cell Towers. Either it is Instantaneousor you could get slowed by a huge call volume/Ion Storm. :lol:

If I Remember right in the latest TV series on the air. (Yes I know it is outside of our source material.) The First E was dropping Repeater Buoys as it went and something was taking them out behind them.
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
User avatar
Mike
Fleet Captain
Posts: 1674
Joined: Mon May 07, 2007 10:58 pm
Location: South Carolina

Post by Mike »

Hence the need for bases of any sort along the limits of "safe" explored space.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Of course, if you're playing a Prime Directive campaign you need to remember one thing:

Communication moves at the speed of plot!

If you need a comm lag to promote the independent thinking of the group, then something... [lack of repeater bouys, raging ion storms, sub-space distortion, etc] prevents or slows teh normally instaneous communication system.

If you merely need to let them know hteir next assignment, communications are clear and fast...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

Prime Directive states that two-way commo is instantaneous in the same F&E hex (500 parsecs), and has a 15-minute lag per hex, plus whatever delays and problems (e.g., ion storms) that the GM uses to drive the adventure.
The Guy Who Designed Fed Commander
Image
User avatar
Vulcan
Ensign
Posts: 3
Joined: Mon Oct 12, 2009 6:39 pm
Location: North Las Vegas, NV

Post by Vulcan »

Carthaginian wrote:Subspace communications are supposed to travel at Warp 9.99, IIRC.
So, things are very, very fast... but not instantaneous.
I believe your going by the "revised" Warp Speeds from NG and later. In TOS I believe it was warp 15 (3375c) which would be approx. 500 ms lag per F&E hex assuming transmitter could range reciever without help. If it is warp 9.99 (~997c) then lag per F&E hex would be approx. 1.5 sec. which with repeater delays and retransmissions, etc. would be 15 minutes per hex easy (if not more, how many RTOs had to write it down and then resend it?). :shock:
Strength and Honor,
Van A. Henson
s32nd FAD Vulcan
COMMANDING
32ND FLEET
User avatar
Steve Cole
Site Admin
Posts: 3846
Joined: Wed Oct 11, 2006 5:24 pm

Post by Steve Cole »

PD defines commo speed as 15 minute per F&E hex.
The Guy Who Designed Fed Commander
Image
Post Reply