Just stick your head in room D240 and see how the F&E guys were doing...
It'd be similar to that... lots of fun, lots of comraderie, and lots of bloody violence!
Maybe have tables split down the middle of the room...
Team A plans it's turn on one side...
Team B on the other...
The GM accepts turn orders, plots out the moves, and generates battles / encounters...
These would then be fought on the tables in the center of the room using Federation Commander...
The results of each battle would then be translated back into the campaign system and the new turn would begin...
Lather, rinse, repeat...
To make it really interesting, have two F&E players generate the turns move orders, but do not let them enter the Fed Admiral room! They have to run things from their respective HQs and trust the highly trained individuals in charge of the starships in the various locations to deal with the various situations as they arise....
Mwah-ha-ha-ha-ha-ha-ha.....
