ADD vs. Tractered Drones
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- SylvrDragon
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ADD vs. Tractered Drones
Can you use an anti-drone against a drone that you had seized with a tractor beam in a previous impulse?
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
- SylvrDragon
- Lieutenant Commander
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- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
Okies. Thanks.
Another question. When do you pay to renew a tractor on a drone? Do you pay 1 full turn later, or during energy allocation at the start of a new turn?
Another question. When do you pay to renew a tractor on a drone? Do you pay 1 full turn later, or during energy allocation at the start of a new turn?
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
It is a little more nuanced than that.
All tractors, regardless of when they are established, end during energy allocation of the next turn. So, whether you establish the tractor on impulse 1 or impulse 8, it ends at the same time.
So, if you are holding a drone in a defensive tractor, you renew it during energy allocation. However, if you chose not to renew the tractor, the drone does not hit immediately. Instead it hits during the defensive fire phase of impulse 1. At that point it may be phasered (but not shot at by an anti-drone) and/or tractored again.
Note that this is different than what happens if the tractor is lost due to weapons damage. If the tractor is lost due to weapons damage, the drone will hit immediately, with no chance for additional counter-measures.
(I can give rule references later, if necessary.)
All tractors, regardless of when they are established, end during energy allocation of the next turn. So, whether you establish the tractor on impulse 1 or impulse 8, it ends at the same time.
So, if you are holding a drone in a defensive tractor, you renew it during energy allocation. However, if you chose not to renew the tractor, the drone does not hit immediately. Instead it hits during the defensive fire phase of impulse 1. At that point it may be phasered (but not shot at by an anti-drone) and/or tractored again.
Note that this is different than what happens if the tractor is lost due to weapons damage. If the tractor is lost due to weapons damage, the drone will hit immediately, with no chance for additional counter-measures.
(I can give rule references later, if necessary.)

Federation Commander Answer Guy
- SylvrDragon
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- killerjoe1968
- Ensign
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rules reference
Hi I would be interested in knowing where those rules are referenced, I was looking for exact same rule on destroying seized drones.
Also could you hit a seized drone with phasers during Defensive Fire in another impulse, if you have phaser available?
Also could you hit a seized drone with phasers during Defensive Fire in another impulse, if you have phaser available?
Re: rules reference
(1E1) describes continuing a defensive tractor between turns. (5D4c) also addresses the issue of continuation over a turn break and what happens if you don't.killerjoe1968 wrote:Hi I would be interested in knowing where those rules are referenced, I was looking for exact same rule on destroying seized drones.
The parenthetical description in (4E2a) specifically restricts ADD fire to the impulse in which it impacts.
(1E2c) Step 2 specifically allows this. So, yes, you may.Also could you hit a seized drone with phasers during Defensive Fire in another impulse, if you have phaser available?

Federation Commander Answer Guy

