Two 'r's!pauls wrote:Neroth,
Thanks!I enjoyed your power reviews.
I might go over the Loriyill eventually, too - I'd like to get a better idea of what they might expect porting over. (It's ironic how relatively easy the Collective's technology is to port, when you think of the hoops the Souldra will need jumped through...)
Oh, that shouldn't be an issue - not least since the 'standard' free missiles don't change either.Tachyon missiles
So several points
1 I generally like your one version of each speed /era although I would specifically allow later era ships to pick the earlier era versions at that cost.
Maybe just try the negative tractor rules for now, and make the defender pay extra Tokens to get a lock.2 Anti-tractor I think this needs to be built in I am in favour of a tractor attempt only works on a die roll of 1-3 (or 1-4) rather than having increasing energy cost to attach the tractor as it is simpler than having different anti-tractor costs for different missiles. But perhaps that too muc of a change to the rules?
I made the speed and armour fixes - and 24 should be fine.4. My take on TM designs
Standard:
Speed 16/24 (which would speed-20 in SFB round up/down to?)
Explosion 8
Armour 12
Point Value 0
Armour is actually 8 and explosion 8 in the rules.
I would make the base missile 24 with those stats as the SFB standard drone is speed 20 and gets a boost to speed 24. But that is then in a sense better the early era missile so perhaps have it speed 16 and give it explosion of 12 (at least as good as a Alphan drone then) and armour of 10 so actually a lot tougher than a Alphan drone and give it anti-tractor-1
-I wonder if it might be better listed as anti-tractor 2 indicating that 2 power is required to tractor it rather than 1.
(Omega did enter the Middle Years seventy years before most of Alpha did, and those missiles are still relatively rare compared to drones, so I think it should stand for now.)
Hmm, I'm not sure on the way the tractor cost should be listed, but maybe.
Okay then.Oh, should the 'free' point of negative tractor be added in FC?)
-Yes please-
You can't increase the negative tractor on a TM until 2571, which is beyond the scope of the M-era...M-era:
Speed 16
Explosion 20
Armour 16
Point Value 3
(Given the technological limitations of the era, it's actually easier to settle on a not-half-bad choice, in my view at least. You can't really give it too much in terms of speed or explosion strength, so piling on the armour is as valid a choice as any...)
Note anti-tractor 2 (or 3 meaning it needs 3 power to tractor)
I rounded the 26 down to 24, but there is not enough room on the missile for armour 14 as it stands.T-era:
Speed 24
Explosion 24
Armour 12
Point Value 4.5
(Missiles can go up to size-10 in this era, as can both speeds and explosion strengths... but there's not enough room to go around. So, a missile which takes that step up to speed 24 can just about squeak a heaver payload and set of armour.)
Because I think the -L era missile is too explosive heavy and because I think you have mis-costed this one. (Size 10 +0.5 speed 32 +1.5 and -4 size leaves 6 24 explosive +2.0 and -4 size leaves only 2 size for armour giving armour 12 +0.5 and -2 size) This would be speed 26 and 4.5 bpv.
I propose changing this to armour 14 and cost 5
Indeed, to fit even one additional point of negative tractor, you'd need to go to either armour-10 or explosion-20.
With the 1-point upgrade to a size-12 missile after 2588, the use of the six-space propulsion-36 engine leaves you 6 spaces for everything else - such as a jump to explosion-32.L-era:
Speed 32
Explosion 32
Armour 8
Point Value 6
(Late era missiles can go to size-12, and fit even more powerful engines and warheads, but something has to give. So, this missile trades in even more armour for the sake of an even larger warhead, and the jump to speed 32. Thus, the missile evolves from a slow-ish slug to a sleek and powerful rocket!)
With speed 36 propulsion you only get 4 space points to make a speed 32 missile this gives only explosive 28 and armour 8.
I propose speed 32 explosion 28 armour 12 and anti-tractor 2 (requires 3 to tractor)
Cost of 6
This makes all but the -M era misssile slightly better for than the points than their Omegan SFB equilivents but at the cost of thier opponents knowing exactly what the missile is once its speed is declared (bar the base missile and the -M missile)
Paul
Plus, for FC purposes, you can round up to speed-32 from, say, speed-30.
Though, if you go to explosion-28, you'd have room for either armour-10, or 2 more negative tractor points (since after 2577, each negative tractor pod only takes up 1/2 a space on the missile).
But then, I dunno if FC needs more than one negative tractor on the missile anyway...
While I don't overly mind rounding missile speeds up or down to match FC, the actual layout of the missile is something I want to echo the options the SFB TMs give you - so if a missile is 'overweight' in SFB, I wouldn't want to see it in FC.
Oh, and one last thing - should there be some kind of additional indicator for Omega seeking weapons? There are so many weapons to port, I'm starting to run out of letters in the alphabet...
(I was thinking of, for example, (2O1A) and so forth for direct-fire weapons, (2O2A) for drone-like seekers, and (2O3A) for plasma torpedo-alikes.)
