After playing a couple of games where I paid for a higher baseline on a turn to close distance, then up close on a new turn I might move to a lower baseline for maneuvering reasons.
Then I got thinking about it. I figured that by choosing a baseline one slower than I want to close on, then pay to accelerate each impulse.
Pros: Speed is as the higher baseline, the turn mode is improved (which is set at the baseline speed), can "downshift" better to get opponent into sights (simply do not pay for +1 speed, then you can pay to cancel other moves, further improving turning and aiming). All this and cost is the same as the higher baseline (if paid the whole turn).
Cons: You can't accelerate more to close faster (if you are going 8 you can only go 8+1 to simulate baseline 16, but you can't got to 16+1), can't think of anymore.
Give me some thoughts.


