Ship Point Value System
Moderators: mjwest, Albiegamer
Ship Point Value System
Hi guys, I am a new player of Fed Comm - returning from the 80's when I used to plan SFB in college. Yes, I still have my pocket game from TFG...
I really like the new approach - I own FC:KB, the new Reference Rule Book and Briefing #2. In addition to the boat-load of new minis that I purchased, I have some old FASA ship miniatures that I would like to integrate in to the game. I have scanned the rules and did a search here on the forum for how ships are assigned a POINT VALUE but couldn't find it. Does anyone have a rough idea for the formula that I could use?
As a business owner myself, I understand that this might be considered "proprietary information" and not available to the public. I respect that, I simply want to add some non-ADB ships the game and nothing more...
Thanks for all of the great info already posted on this forum and to ADB for providing a fantastic game!
I really like the new approach - I own FC:KB, the new Reference Rule Book and Briefing #2. In addition to the boat-load of new minis that I purchased, I have some old FASA ship miniatures that I would like to integrate in to the game. I have scanned the rules and did a search here on the forum for how ships are assigned a POINT VALUE but couldn't find it. Does anyone have a rough idea for the formula that I could use?
As a business owner myself, I understand that this might be considered "proprietary information" and not available to the public. I respect that, I simply want to add some non-ADB ships the game and nothing more...
Thanks for all of the great info already posted on this forum and to ADB for providing a fantastic game!
Unfortunately, there is no "system" for determining point values.
Different power curves, phaser suites, firing arcs, ancilliary systems, etc. often combine in unexpected ways and offer too many variables to enable a single algorythm to compensate for all variables
As one of those involved in play testing, I've seen new units introduced with point values based on ships of similar size / function that for various reasons do not meet, or even wildly exceed presumed performance expectations. This invariably results in a change in point value, more testing, more refining of point value, more testing, etc. until all of the playtesters are happy.
Different power curves, phaser suites, firing arcs, ancilliary systems, etc. often combine in unexpected ways and offer too many variables to enable a single algorythm to compensate for all variables
As one of those involved in play testing, I've seen new units introduced with point values based on ships of similar size / function that for various reasons do not meet, or even wildly exceed presumed performance expectations. This invariably results in a change in point value, more testing, more refining of point value, more testing, etc. until all of the playtesters are happy.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
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MajerBlundor
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Scoutdad raises an important point on point values. Even my sons have noticed that equal points doesn't always mean a good match-up on a ship-for-ship basis!
Points certainly can serve as a rough guide to relative capability but when planning scenarios we've been looking closely at what's actually on a ship and how it compares to a particular opponent. And tactics relative to ship configuration is crucial so even if two ships have equal points how they're used can have a huge impact on results.
In fact, last week we received "Battleships Attack!" and upon seeing one particular ship my older son commented on its value relative to smaller ships in the same fleet exclaiming, "That ship doesn't seem worth the points!" Looking at the ship I'd have to agree with him, but since he loves that particular fleet so much we'll be battling with it later this week, regardless of any points analysis!
MB
Points certainly can serve as a rough guide to relative capability but when planning scenarios we've been looking closely at what's actually on a ship and how it compares to a particular opponent. And tactics relative to ship configuration is crucial so even if two ships have equal points how they're used can have a huge impact on results.
In fact, last week we received "Battleships Attack!" and upon seeing one particular ship my older son commented on its value relative to smaller ships in the same fleet exclaiming, "That ship doesn't seem worth the points!" Looking at the ship I'd have to agree with him, but since he loves that particular fleet so much we'll be battling with it later this week, regardless of any points analysis!
MB
I think I have a better understanding of what to do. My 14 year old son and I play Star Wars Miniatures a lot (it was my "gateway" to introduce him to wargaming) and points for units are very important for creating scenarios.
I am quite used to the "gut feeling" approach to determining orders of battle for scenarios so we'll go with that. I found many SSDs for SFB online of all kinds of variants so I will look at those examples and take a stab at bringing them into the game. Meanwhile, there are plenty of ships for us to enjoy now!
Thanks for the quick input and we are looking forward to attending GENCON this year - hope to see some of you there!
I am quite used to the "gut feeling" approach to determining orders of battle for scenarios so we'll go with that. I found many SSDs for SFB online of all kinds of variants so I will look at those examples and take a stab at bringing them into the game. Meanwhile, there are plenty of ships for us to enjoy now!
Thanks for the quick input and we are looking forward to attending GENCON this year - hope to see some of you there!
- Steve Cole
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The formula has never been published (and never will be). Even it just comes up with a general number which playtesting then modifies. The problem, as some noted, is dynamics. Adding a point of power to THIS ship is worth a lot more than adding a point of power to THAT ship.
Just take a guess, then adjust it based on how it works.
Now, I have to say this. If you create your own ship card and post it (under our web policy) that's fine, but if you're basing it on somebody's copyrighted mini, maybe you want to avoid mentioning that element.
Just take a guess, then adjust it based on how it works.
Now, I have to say this. If you create your own ship card and post it (under our web policy) that's fine, but if you're basing it on somebody's copyrighted mini, maybe you want to avoid mentioning that element.
The Guy Who Designed Fed Commander


- ericphillips
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Point values are only a guide. I played GURPS for years, a point value based RPG. If you and I created 200 point warriors, one may be able to whoop the other on a regular basis. It all depends on the combination of traits taken. I imagine it is the same here. Not only does the points for compnents change depending on situation, I am sure some designs are better for certain scenarios than others. Therefore in a duel two 150 BPV ships, one may have an advantage even at same point values.MajerBlundor wrote:Scoutdad raises an important point on point values. Even my sons have noticed that equal points doesn't always mean a good match-up on a ship-for-ship basis!
A caveat: experience of the player is the real difference. A great player could beat a lesser player with a lesser ship.
In the end, playing and getting to know the ships and how they perform is best for judging the ships you need in battle.
Look for relative matchups:
Fd Kli KZ Th Or
FF F5 FF PCx2 ---
CL D6 --- --- CR
CA D7 BC --- ---
BC C7 --- --- ---
DN C8 --- --- ---
And that's just Klingon border. Someday I'll write all of the relative matchups.
NOTE: (the CL is weaker than the D6, but it is as close as it gets. A CA/CL vs. D6x2 would be about even, but leaning twoards the Feds.)
NOTE: (The F5 is weaker than the FF of Feds or Kzintis. but three of them against a cruiser would slightly favoe the frigates.)
Fd Kli KZ Th Or
FF F5 FF PCx2 ---
CL D6 --- --- CR
CA D7 BC --- ---
BC C7 --- --- ---
DN C8 --- --- ---
And that's just Klingon border. Someday I'll write all of the relative matchups.
NOTE: (the CL is weaker than the D6, but it is as close as it gets. A CA/CL vs. D6x2 would be about even, but leaning twoards the Feds.)
NOTE: (The F5 is weaker than the FF of Feds or Kzintis. but three of them against a cruiser would slightly favoe the frigates.)
- Wolverin61
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- Steve Cole
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Thanks again for all of the great input... I had located Don Miller's site before and is a great source for home-grown SSDs. I hadn't notice his formula before.
I think I am going to keep the ship cards that I have now and "fit" the non-SFB miniatures that I have to existing ship classes/cards.
Have a great weekend!
I think I am going to keep the ship cards that I have now and "fit" the non-SFB miniatures that I have to existing ship classes/cards.
Have a great weekend!

