F&E Map
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No, not really. The ... what did you call them? Methan-breathin, trash-can lookin no-good dirty rotten Hydran?? Yeah, them things. There's all sorts of gas giants, but the trash-cans can only live on certain types.Scoutdad wrote:Unless you're a Hydran and looking for gas giants... then the numbers go up significantly...
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
"low-down, dirty-rotten, methane-breathing, trashcan-lookin'..." was the proper invective to use with them.
but, they are experts at hydra-forming, so there are many planets they can use. And if th atmosphereic make-up is wrong, you just chuck enough of the other life-forms into the gravity well to change the chemical make-up...
Humans provide carbon...
Horta provide silica...
Tholians provide something...
Kzinti provide... nothing!!!
but, they are experts at hydra-forming, so there are many planets they can use. And if th atmosphereic make-up is wrong, you just chuck enough of the other life-forms into the gravity well to change the chemical make-up...
Humans provide carbon...
Horta provide silica...
Tholians provide something...
Kzinti provide... nothing!!!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- Steve Cole
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SVC: Yes, the F&E OOB is available. My point is the fleets are too big for an FedCmdr campaign, so I cut them down to a more managable size. In F&E, the Feds start with 8 DN-hulls and 41 CA-hulls, not to mention the all the CL/DD/FF scattered about. There's 178 Fed ships on the map when they join the war. How do you run a tactical level campaign with that?? So I cut it down to 2xDN and 13xCA, and everything else also to 1/3 F&E counts.
The problem I was thinking about last night is build vs loss rates. To keep the campaign form growing into a monster, we'd need to keep the build rates low ... but not so low as to be unable to reasonable offset combat losses. I haven't crunched any numbers yet to see what the income might be like, using the ideas presented up-topic.
Actually, I probably need to open a new topic, rather than keep hijacking this one.
The problem I was thinking about last night is build vs loss rates. To keep the campaign form growing into a monster, we'd need to keep the build rates low ... but not so low as to be unable to reasonable offset combat losses. I haven't crunched any numbers yet to see what the income might be like, using the ideas presented up-topic.
Actually, I probably need to open a new topic, rather than keep hijacking this one.
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
For a Federation Commander campaign, the Federation Admiralty campaign guide is in development. It has three scales: Grand (general war size) Regional (one front of a larger war, or one long border) and the smallest, which represents a sector commodore along a border, trying to do his best without starting a war. So with that you could dial-a-scale for your campaign.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

It's being produced by [url=htp://www.vbamgames.com]VBAM (Victory By Any Means)[/url]
It's currently in playtest, but you can get more info from the forums on thier website.
It's currently in playtest, but you can get more info from the forums on thier website.
Last edited by Scoutdad on Sat Feb 21, 2009 4:31 pm, edited 1 time in total.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- Steve Cole
- Site Admin
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- Joined: Wed Oct 11, 2006 5:24 pm
It will ultimately be produced by ADB. There has been a topic discussing this on the other BBS for.. oh, a year now? did you miss the memo, Garth?
I finished reading it a week ago and sent it back for revisions. Jay is working on them. I will need playtesters before I print it and Garth is more than welcome to apply.
I finished reading it a week ago and sent it back for revisions. Jay is working on them. I will need playtesters before I print it and Garth is more than welcome to apply.
The Guy Who Designed Fed Commander


Scoutdad wrote:It's being produced by VBAM (Victory By Any Means)
It's currently in playtest, but you can get more info from the forums on thier website.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Well, crud monkeys. I just cross-checked the FedCmdr Master Ship chart with the OOB that I posted up-topic. I forgot that a lot of ships in SFB / F&E aren't in FedCmdr yet. Ergo, the Kzinti carriers shouldn't be listed. Same with some of the Hydran ships. {sigh} But it does get the idea across for the fleet sizes I'm suggesting.
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
- Dal Downing
- Commander
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- Location: Western Wisconsin
Well if I find myself unemployed next week I may take a crack at writing up the Admiral's Game (U3) from SFB and sending it to SVC so he can laugh at me. That is really about as simplistic as a Campaign System you could ask for.
But even so it only had like 26 to 30 ships total per race, not counting the 2 Scouts and 1 Tug. It used no Economic Rules each player received a flat build of 3 War Cruiser and 4 War Destroyers a turn. SPP did a update article on it recently I think as well.
But even so it only had like 26 to 30 ships total per race, not counting the 2 Scouts and 1 Tug. It used no Economic Rules each player received a flat build of 3 War Cruiser and 4 War Destroyers a turn. SPP did a update article on it recently I think as well.
-Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"

