The problem is when you've got multiple fighters launching at different targets, and need to keep track of what's chasing what. For instance, two groups of 12 fighters each are approaching each other, and launch drones at each other. Then both groups scatter.Barry Kirk wrote:Could someone tell me if the problem with massive amounts of drones on the board from fighters happens when fighters launch 2 turns before the drones hit?
You've now got two groups of 12 drones flying in wildly different directions (since the fighters have scattered), and each individual drone needs to be tracked against the fighter that it's targeted at which means that you've got 24 new objects to push around the map (which, after moving half a dozen hexes, are probably going to be one drone per hex). To further complicate the mix, some long range direct fire by warships at 12 hexes away (disruptor-armed ships that didn't have anything better to fire at) takes out three of the fighters. Now three drones have just lost tracking, and you have to check your notes to see which specific drones go inert.
It can get very cluttered very quickly, even if the things are only in flight for a short period of time.

