ShockRocket wrote:Well, yes, it worked exactly like it was supposed to--but why wouldn't it have worked that same way under the old rules? There is no functional difference between "the Fed took a shot in the 1-3 bracket" and "the Fed closed into the 1-5 bracket, the Klingon declared EM, and the Fed took a shot at effectively 1-3". (the example was light on details, but I'm assuming that this was the range.) Frankly, the Fed was dumb either way--he should have held fire, which would make it a moot point as to when the Klingon went EM.
Because the Klingon was able to bait the Fed with an EM announcement? Under the old rule that wouldn't have been possible.
There was a post on the other board that mentioned a few things that haven't been stated here.
1.) SVC said that he's actually been unsatisfied with the way that EM worked for a while, but figured that since an out and out abuse hadn't been found for it then it wasn't an issue.
2.) What was apparently the "straw that broke the camel's back", so to speak, was this tactic here -
Cloaking trick baiting the photon.
If closing with a Federation ship while under cloak try and declare uncloaking so as to finish the following impulse at range 5. The Federation ship will then be unable to fire overloads as the range is counted as 5+4=9 you may then launch your plasma torpedoes. The Federation player has a nasty choice, eat your plasma to gain a shot with his overloads or turn away and run. If he chooses to take the damage you can wait until after his defensive fire to see whether you wish to use your phasers to support the plasma or declare evasive manoeuvers to reduce the effect of his photons. If he runs he may well have to HET especially if you have arranged a head-on pass and you may then gain a phaser and bolt shot on his rear shields.
Although range 5 is the ideal for this any range in the 5-8 bracket is likely to give a Federation ship real problems. Deciding how much plasma to launch is an issue but if the launch will force a HET I would suggest erring on the side of excess Although at it's best against the Photon this appraoch is quite useful against disruptors, hellbores and stingers.
combined with this comment on the tactic -
Actually, the Rom could do something much worse, and without committing too much plasma. Perform the approach as described above, then the impulse after launch, do all you can to force the Fed to move closer to the torps or spend power canceling. If the opponent succeeded in keeping his FA towards the Rom, then the Rom goes evasive.
The purpose of the plasma is not to do damage per se, but to force the opponent to turn off or split his/her force so that your force is either firing phasers into the rear shields with out accepting return HW fire or it is engaging at a numerical advantage.
Regarding Fusions and EM...
Fusions aren't that badly effected, expected damage drops by something like, what, ~11% at range 0, or ~16% at range 1. In percentage terms that is approximately the same drop in effectiveness for hellbores at the same range. Plus you are still guaranteed damage with fusion. And if you are being shot by fusions you are probably being shot by Ph-G as well, which aren't to badly effected either.
I finally ran the numbers for Fusion Beams and EM. Format is "normal damage" from six shots (non-overloaded, since overloads are an across the board damage increase and will produce roughly the same proportions) that roll 1, 2, 3, 4, 5, and 6, followed by "EM damage" with six shots and the same die roll spread.
Range 0: 59 - 41
Range 1: 38 - 24
Range 2: 23 - 12
At range 3 and beyond, it's hard to justify using Fusion Beams even when the target isn't under EM, and there's no reason at all to use them when the target is EMing.
So in actuality, it's a lot more severe than the 11% or 16% mentioned, and you're looking at some pretty ugly numbers. Range 0 is roughly 30%. Range 1 is about 35%. And Range 2 is a loss of nearly 50% of the damage inflicted by the Fusion Beams.