1. Web anchors. Rule (5M2e)3 states that 'Asteroids [of any type]' may be used as web anchors. However there's also the rule that states that once a larger asteroid that was a Web anchor is destroyed, the 'bag of rocks' can only be used as a Web anchor as long as the web is still there. The moment it dissipates, the 'bag of rocks' disperses. But surely, an ordinary 'small' asteroid hex [ie not a medium or large asteroid] is only a bag of rocks anyway but can still be used as an anchor. Also what about 'dust' hexes - they also seem to be counted as 'asteroid' hexes for many purposes, including Direct Fire [DF] weapons and movement damage. Can they be used as Web anchors? And what about planetary rings and comet tails [which are just dust I know]?
2. Combat. (6B3) has it that firing through one, two or three hexes adds one to the die roll for DF weapons. four hexes adds two. At least, in Tholian Attack [TA]. Battleships Attack [BA] does not mention four hexes. a) Which is the most up-to date rules, BA or TA [bearing in mind that the asteroid towing rules in BA were stated to be the most up-to-date, and BA is the later product but actually has a shorter paragraph on DF weapons fire than TA], and b) what happens at ranges greater than 5?
3. Combat/moons. The main Rev.4 rulebook states in (6A2) that moons do not block fire. However, a large asteroid is still an asteroid and will block fire and/or movement as far as I can tell. How then does an asteroid block fire and movement while a moon [which is bigger] does not? Do we assume that the large asteroid is in fact surrounded by smaller rocks that have not yet accreted to it?
4. Gas giants. Please can we clarify what the different coloured rings and 'atmosphere' hexes are for on the Distant Kingdoms gas giant maps?
Sorry to be a pain with this; I know FC is supposed to be simple. The thing is I'm just learning the Asteroid and Web rules and I want to get it right so I can teach it correctly. I'm really not trying to nitpick
Thanks!

