Page 1 of 1

(3C) Shields

Posted: Thu Apr 17, 2025 7:03 pm
by n3tx
Page 24, Section (3C) Shields, Paragraph 1.

Quote: "Ships operate their shields automatically; players do not pay Energy Points for them. (Your Chief Engineer is taking care of this power siphoned from other systems. Don't ask him how he does it.)"

So, if I have 1 "Bridge" box (or equivalent) remaining, my frame is still "holding", absolute 0 power with all power and other systems disabled/destroyed, and I am refusing to surrender ...

In this unlikely situation, are my remaining unmarked shields still up and operational?

Posted: Thu Apr 17, 2025 7:20 pm
by mjwest
Yes. Your remaining shields are still up and operational. They will remain so until your ship is destroyed, or every box has been disabled.

Re: (3C) Shields

Posted: Thu Apr 02, 2026 2:09 am
by cherybomb
Based on that rule, yes—your shields would still be considered active as long as your ship hasn’t completely broken apart (i.e., the frame is still holding). Since shields operate automatically and don’t require you to allocate Energy Points, they’re effectively “background systems” managed outside normal power tracking. So even at zero available power, any unmarked shields should still function.
Slope Rider

Re: (3C) Shields

Posted: Sat Apr 18, 2026 10:32 am
by marktuan
n3tx wrote: Thu Apr 17, 2025 7:03 pm Page 24, Section (3C) Shields, Paragraph 1.

Quote: "Ships operate their shields automatically; players do not pay Energy Points for them. (Your Chief Engineer is taking care of this power siphoned from other systems. Don't ask him how he does it.)"sports games

So, if I have 1 "Bridge" box (or equivalent) remaining, my frame is still "holding", absolute 0 power with all power and other systems disabled/destroyed, and I am refusing to surrender ...

In this unlikely situation, are my remaining unmarked shields still up and operational?
Yeah, that’s how I’ve always understood it too.

Shields are kind of “abstracted” in the system, so as long as the ship isn’t completely destroyed (or all boxes gone), they keep functioning regardless of your power situation. Even at effectively 0 power, the rules treat them as still up.

It’s a bit counterintuitive from a realism standpoint, but it keeps gameplay simpler and avoids edge cases like totally defenseless but not-yet-destroyed ships.

Re: (3C) Shields

Posted: Tue May 05, 2026 7:34 am
by taxofficer
From a realism perspective, it's a little paradoxical, but it simplifies gameplay and steers clear of odd circumstances like completely defenseless yet undamaged ships.

Re: (3C) Shields

Posted: Mon May 11, 2026 7:34 am
by sdysa
No, at that point, shields are not operational anymore.
lovemoney