Variety in the Fedcom universe.
Posted: Mon Jul 01, 2013 5:10 pm
So, as I was talking about over here:
http://www.starfleetgames.com/federatio ... 1186#61186
We were trying to make a large scale FedCom game, it was foolish to try without getting a good solid grasp on the rules, so we have some time before we try to get this under control.
So, here's the question I have:
We play GURPS Prime Directive, and we play Federation Commander, One thing we were noticing was that in the GURPS game a ship was quirky, unique (By necessity), we had a character that was a crack shot when in-game, but in the FedCom game, she was just another weapons officer on an NCA in a fleet of NCA's. She gave the ship no distinguishing features. In fact, there was no real reason to worry about the Enterprise in Fed Com even though we know there was a certain Captain on board who could get that ship out of ANY trouble... The ships were identical and the people were identical. Some people like this in a game (Part of the strategy), and I'm not knocking those folks at all. We are a messy gaming group, and we know it. Part of the fun for us is in the surprise.
So we sort of applied a modified version of the GURPS "Advantages/Disadvantages" function to the ships. Some ships were just better at seeing through cloak than others, Some ships had a slight advantage at HET than others, some had one less hull box, some had a phaser that rolled randomly and sometimes overloaded, doing extra damage (But then breaking). We also added "Truncated characters" to the ship that had a natural advantage like having an incredible engineer that fixed things in record time (Half repair costs), but also gained skills as the game went on (so the gruff, old engineer that had been there through quite a few battles was also pretty darned quick). Sometimes those characters were killed when the Bridge took a hit (Or Impulse deck for the engineer, Hull for the Marines, etc- roll a 1D6 and on a 6 they were killed, on a 4-5 they were wounded but will return, etc) and we had to replace them with green characters, who might have a great random talent in doing something, but no real skills.
The idea was that as our game went along, certain ships would gain a "reputation", like you heard from WWII: "Oh no! It's the Chicago! She has a HELLOFA sharpshooter at her helm!" (Which means her gunner has a plus to hit or something). Or "That's the Montana, she doesn't look like much, but I saw her duke it out with a Dreadnaught and they called it a draw." (Because she has extra hull points or some kind of weird "Luck roll" which deferred half the damage). Or a ship may come back to fight with another ship for a long time, and the two ships may be "sharpening their talons" over and over against each other. But the ships are gaining "Lore"
Is there something like this in place already? Like something Federation and Empire does? If there isn't something like this, would people be interested in a mod like this?
As I said in the other thread, we are calling a moratorium on modding for a year, but the two of us that WANT this to happen are going to be taking notes while we play (And discussing and building the mod). But it's silly to do this if something like this is ALREADY in place. And if it isn't, we'll keep you posted on what we are doing and how it's going so you can use it as well if you'd like.
http://www.starfleetgames.com/federatio ... 1186#61186
We were trying to make a large scale FedCom game, it was foolish to try without getting a good solid grasp on the rules, so we have some time before we try to get this under control.
So, here's the question I have:
We play GURPS Prime Directive, and we play Federation Commander, One thing we were noticing was that in the GURPS game a ship was quirky, unique (By necessity), we had a character that was a crack shot when in-game, but in the FedCom game, she was just another weapons officer on an NCA in a fleet of NCA's. She gave the ship no distinguishing features. In fact, there was no real reason to worry about the Enterprise in Fed Com even though we know there was a certain Captain on board who could get that ship out of ANY trouble... The ships were identical and the people were identical. Some people like this in a game (Part of the strategy), and I'm not knocking those folks at all. We are a messy gaming group, and we know it. Part of the fun for us is in the surprise.
So we sort of applied a modified version of the GURPS "Advantages/Disadvantages" function to the ships. Some ships were just better at seeing through cloak than others, Some ships had a slight advantage at HET than others, some had one less hull box, some had a phaser that rolled randomly and sometimes overloaded, doing extra damage (But then breaking). We also added "Truncated characters" to the ship that had a natural advantage like having an incredible engineer that fixed things in record time (Half repair costs), but also gained skills as the game went on (so the gruff, old engineer that had been there through quite a few battles was also pretty darned quick). Sometimes those characters were killed when the Bridge took a hit (Or Impulse deck for the engineer, Hull for the Marines, etc- roll a 1D6 and on a 6 they were killed, on a 4-5 they were wounded but will return, etc) and we had to replace them with green characters, who might have a great random talent in doing something, but no real skills.
The idea was that as our game went along, certain ships would gain a "reputation", like you heard from WWII: "Oh no! It's the Chicago! She has a HELLOFA sharpshooter at her helm!" (Which means her gunner has a plus to hit or something). Or "That's the Montana, she doesn't look like much, but I saw her duke it out with a Dreadnaught and they called it a draw." (Because she has extra hull points or some kind of weird "Luck roll" which deferred half the damage). Or a ship may come back to fight with another ship for a long time, and the two ships may be "sharpening their talons" over and over against each other. But the ships are gaining "Lore"
Is there something like this in place already? Like something Federation and Empire does? If there isn't something like this, would people be interested in a mod like this?
As I said in the other thread, we are calling a moratorium on modding for a year, but the two of us that WANT this to happen are going to be taking notes while we play (And discussing and building the mod). But it's silly to do this if something like this is ALREADY in place. And if it isn't, we'll keep you posted on what we are doing and how it's going so you can use it as well if you'd like.