a couple client questions
Posted: Sun Apr 07, 2013 9:20 pm
At the beginning of the game both of us were in observer state. We could send requests to the other player for 'player status' but the recipient didn't get any popup. After 5 minutes, an unanswered request was default approved. But what could we have done? Was it an error in setting up the room in the first place?
How do I see the load status of my enemy's photon torpedoes etc?
I had some kind of internet blip that caused me to lose my connection to the SFU server (although skype was unfazed). The client stayed open, but I was not logged in anymore, and when I tried to login it refused because my nickname was in use. I closed the client and was able to login again, but when I went to the room my ship was gone. Then Sebastian had trouble accessing the room. By the time he got reconnected, his ship was gone too. So--when I lost my connection, could anything have been done to save the state? And I take it that regular saves are a good idea?
Finally, I found a specific bug--P1's number 3 and 4 on the Seltorian CA cost 2 energy to fire instead of 1. I mention this as explanation for Sebastian, but also to ask--did I follow the correct protocol when I reported this via the client's 'Submit Feedback' feature?
Thanks!
Pinbot
How do I see the load status of my enemy's photon torpedoes etc?
I had some kind of internet blip that caused me to lose my connection to the SFU server (although skype was unfazed). The client stayed open, but I was not logged in anymore, and when I tried to login it refused because my nickname was in use. I closed the client and was able to login again, but when I went to the room my ship was gone. Then Sebastian had trouble accessing the room. By the time he got reconnected, his ship was gone too. So--when I lost my connection, could anything have been done to save the state? And I take it that regular saves are a good idea?
Finally, I found a specific bug--P1's number 3 and 4 on the Seltorian CA cost 2 energy to fire instead of 1. I mention this as explanation for Sebastian, but also to ask--did I follow the correct protocol when I reported this via the client's 'Submit Feedback' feature?
Thanks!
Pinbot