Concerning the layout of the rulebooks....
Posted: Tue Feb 19, 2013 6:41 am
Nobody may really care and this may just be a pet peeve of mine I dont know but after working through some of the SFB Cadets Training guide and reading through some of the Romulan Border FC rulebook I find that the concepts of both games and base mechanics are pretty straightforward and simple to grasp. It seems to me however that redundant explanations reexplaining rules from multiple viewpoints and rehashing rules concepts in multiple sections ads ALOT of unnecessary weight and sometimes confusion to what is overall a not that difficult to understand set of rules.
Is it just me or is the whole style of layout of the rulebooks for these games a little....oh..I don't know...outdated?
I have been gaming for over 3 decades and have been around games like SFB, ASL, BattleTech and such that have for the most part not changed the style of presentation practically at all in all this time while so many other designers have moved to more elegant and easy to grasp methods of explaining their game mechanics to the average book learner. Certainly a degree of more aggressive editing could help. I noticed for example that after a quick perusal of the sections in the SFB training guide I could pretty much condense the explanations down into a couple of paragraphs that the manual spreads out of a page and a half if not more.
Kinda makes me wonder that if the writers of the rules and editors feel the rules require so much over extrapolation who they are writing them for in the first place. It seems like learning the game simply by reading the material is made so much more tedious by wading through the excess to pick out the useful stuff. Pretty much sitting down at this point as I wade through the books and jotting down condensed notes on the actual rules so that I can help others learn the games without the mind numbing effort that is required to read an reread the same points.
So that I dont sound like a total fool I will give one good point that prompted me to bring this up.
Page 11 and 12 of the FC Romulan Border rulebook pretty much makes a clear explanation of movement and how the impulse and sub-pulse phases work. Then on page 13 just after charts referencing movement point costs the rules jump back to rehashing the previous page with, what seems to me, a rather pointless paragraph rehashing concepts from page 12.
Seems like this sort of rules layouts really kinda throw the reader off the train of discussion and rules section at hand.
Has there ever been any thought given to revising overall the way the rules are written to make them a little more learner friendly simply from a basic explanation point of view? I mean most aspiring players would probably fit the "fairly intelligent" model anyways and it almost seems like the over explaining is coming at you like the writers are trying to teach a moron to bake a cake.
By the by this is more of a "I am just curious what the thoughts are" and NOT intending to be insulting or critical of ADB in ANY way. I have nothing but respect for ADB as SFB is one of the few games I have seen on the shelves of the old Hobby type stores all the way into the age of FLGS from the time I started gaming at about the age of 8 until now ( I am in my 40s).
Is it just me or is the whole style of layout of the rulebooks for these games a little....oh..I don't know...outdated?
I have been gaming for over 3 decades and have been around games like SFB, ASL, BattleTech and such that have for the most part not changed the style of presentation practically at all in all this time while so many other designers have moved to more elegant and easy to grasp methods of explaining their game mechanics to the average book learner. Certainly a degree of more aggressive editing could help. I noticed for example that after a quick perusal of the sections in the SFB training guide I could pretty much condense the explanations down into a couple of paragraphs that the manual spreads out of a page and a half if not more.
Kinda makes me wonder that if the writers of the rules and editors feel the rules require so much over extrapolation who they are writing them for in the first place. It seems like learning the game simply by reading the material is made so much more tedious by wading through the excess to pick out the useful stuff. Pretty much sitting down at this point as I wade through the books and jotting down condensed notes on the actual rules so that I can help others learn the games without the mind numbing effort that is required to read an reread the same points.
So that I dont sound like a total fool I will give one good point that prompted me to bring this up.
Page 11 and 12 of the FC Romulan Border rulebook pretty much makes a clear explanation of movement and how the impulse and sub-pulse phases work. Then on page 13 just after charts referencing movement point costs the rules jump back to rehashing the previous page with, what seems to me, a rather pointless paragraph rehashing concepts from page 12.
Seems like this sort of rules layouts really kinda throw the reader off the train of discussion and rules section at hand.
Has there ever been any thought given to revising overall the way the rules are written to make them a little more learner friendly simply from a basic explanation point of view? I mean most aspiring players would probably fit the "fairly intelligent" model anyways and it almost seems like the over explaining is coming at you like the writers are trying to teach a moron to bake a cake.
By the by this is more of a "I am just curious what the thoughts are" and NOT intending to be insulting or critical of ADB in ANY way. I have nothing but respect for ADB as SFB is one of the few games I have seen on the shelves of the old Hobby type stores all the way into the age of FLGS from the time I started gaming at about the age of 8 until now ( I am in my 40s).