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Posted: Sat Mar 31, 2012 6:26 pm
by USS Enterprise
So, I know you determine what shield is hit based on who entered the hex first (I must admit this rule confused me for a few minutes) but how do you determine which weapons can fire? Or are all weapons able to fire at range 0?

Posted: Sat Mar 31, 2012 6:40 pm
by Bolo_MK_XL
You have to determine which shield on your ship will be hit when your opponent fires, then weapons that can fire through that shield are in arc --

Or back move back the last ship to move (if both did), determine the arcs available at range 1 ---

If a weapon doesn't have a facing/arc at range 1, it won't have facing/arc at range 0 -----

Posted: Sat Mar 31, 2012 6:45 pm
by USS Enterprise
That makes sense, thanks :)