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Check out this awesome video!
Posted: Sun Aug 21, 2011 5:28 am
by leathernsteel
Have a look at this!
[Working links below -- J.Sexton]
I can't wait!
Posted: Mon Aug 22, 2011 12:04 pm
by mwaschak
The "beaten zone" rule for opportunity fire is cool.
-Jay
Posted: Mon Aug 22, 2011 3:38 pm
by Savedfromwhat
I think he was saying Beam zone.
Posted: Mon Aug 22, 2011 4:43 pm
by Rich Stokes
That seems very quick and elegant. I'm really looking forward to this game!
Posted: Mon Aug 22, 2011 5:33 pm
by Steve Cole
Beaten zone
Posted: Mon Aug 22, 2011 7:25 pm
by Savedfromwhat
Apparently I don't speak Texas

Posted: Mon Aug 22, 2011 7:33 pm
by SFU_FEAR
Subscribed to the channel!
Posted: Mon Aug 22, 2011 8:03 pm
by phdillman
Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.
Gotta get this!
Posted: Tue Aug 23, 2011 1:44 am
by Burning Chrome
Er...site currently states videos removed by user?
Posted: Tue Aug 23, 2011 1:55 am
by phdillman
Posted: Tue Aug 23, 2011 4:07 am
by Jean
There was a typo we needed to fix. Share away!
[Edit: I called ADB tonight and caught Petrick and SVC playing this game. They claimed they were playtesting, but it sounded like too much fun!]
Posted: Tue Aug 23, 2011 4:53 am
by terryoc
Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.
I think it's 100 metres/hex. Ships land in the "remote areas" IIRC, so they don't appear on the map. A ship would probably be a terrain piece really... A crashed ship might make a fun terrain feature in a scenario (
Sparrowhawk Down?

)
Posted: Tue Aug 23, 2011 5:25 pm
by Steve Cole
200 meters per hex.
A counter is 5 Marines or 10 militia.
Posted: Tue Aug 23, 2011 8:10 pm
by aramis
Looks interesting. The vid, however... it deserves a reshoot from a script. It had a lot of good examples, but the "senior moments" (Ooops, I forgot...) are a bit unnerving. Could even take the script direct from the 1st ed video...
Also, the half-inch counters on 16mm hexes looks REALLY cramped; modern players may have issues with it, as will some of us with unsteady hands. Perhaps go to 20-25mm hexes to allow a little finger (and terrain reading) space?
Lack of finger space is why I don't play Fed Space much anymore. I just can't work half in counters on 16mm hexes. with 25mm and a 3-4 counter limit, all counters could be used unstacked.
Posted: Wed Aug 24, 2011 5:33 pm
by Steve Cole
I didn't think anyone had played Fed Space in 20 years.