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FC0015: Escalation - Eric vs Gary

Posted: Sun Mar 13, 2011 9:49 pm
by Scoutdad
Eric (eric_phillips) will be flying:
ISC Strike Cruiser - CSS Justice
Romulan King Eagle - IRS Gloriosus
And will start at the north edge of the map between 1701 and 1401

versus

Gary (mojo_jojo) who will be flying:
Lyran King Jaguar - LMS Bone Claw
Lyran King Jaguar - LMS Heartblood
And will start atthe south edge of the map between hexes 2630 and 2930.

Starting hexes and facing due ASAP.

Spreadsheets, maps, and ship cards will be processed and emailed tomorrow.

Posted: Mon Mar 14, 2011 1:07 am
by ericphillips
EA time?

Posted: Mon Mar 14, 2011 1:12 am
by Scoutdad
ericphillips wrote:EA time?
You can send Starting hexes and EAs whenever you are ready.

I still have not completed creation of the paperwork for all games, so let's say Friday, 3/18 at the latest.

Posted: Fri Apr 01, 2011 3:46 am
by Scoutdad
Turn #1 EA's complete:

Eric [ISC Strike Cruiser / Romulan King Eagle]
Starting hex: 1701D for both units
CSS Justice - Turn #1 EA:
Total Power Available: 32 energy tokens
(32 self-generated + 0 BTTY)
0 BTTY available Turn 1 - PPD [A,B] preloaded
ISC CS pays 12 energy tokens for baseline speed 16
ISC CS pays 4 energy tokens to complete loading of PPDs [A,B]
Total Power Remaining: 16 energy tokens

IRS Gloriosus - Turn 1 EA:
Total Power Available: 37 energy tokens
(37 self-generated + 0 BTTY)
0 BTTY available - Plasma-R [A] pre-loaded
Romulan KE pays 16 energy tokens for baseline speed 16
Romulan KE pays 5 energy tokens to complete arming of Plasma R
(Plasma-F [B,C] start teh game fully armed)
Total Power Remaining: 16 energy tokens


Gary [Lyran King Jaguar NCA / Lyran king Jaguar NCA]
Startign hex: 2030A for both units
LIS Bone Claw - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-1 pays 16 energy tokens for baseline speed 16
Lyran KJ-1 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens


LIS Heartblood - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-2 pays 16 energy tokens for baseline speed 16
Lyran KJ-2 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens

Posted: Mon Apr 04, 2011 2:41 am
by Scoutdad
Turn 2 Energy Allocation complete:

Fred[Kzinti BC / Federation Monitor]
KHS Bloodbath - Turn 2 EA:
Total Power Available: 36 energy tokens
(36 self-generated + 0 BTTY)
Kzinti BC pays 8.0 energy tokens for baseline speed 8.
Kzinti BC pays 6.0 energy tokens to repair 3 shield boxes (#3 shield)
Total Power Remaining: 22 energy tokens

USS Jupiter - Turn 2 EA:
Total Power Available: 35 energy tokens
(27 self-generated + 8 BTTY)
Fed Monitor pays 4.0 energy tokens for baseline speed 8.
Federation Monitor pays 6 energy tokens to pre-load Photons [D,E,F] fired on Turn #1.
Federation Monitor pays 12 energy tokens to fully overload 3x Photon Torpedoes [A,B,C]
Total Power Remaining: 13 energy tokens

Robert [Orion CA / Klingon D5W]
Orion CA - Turn 2 EA:
Total Power Available: 37 energy tokens
(34 self generated + 3 BTTY)
Orion CA pays 24 energy tokens for baseline speed 24.
Orion CA pays 2 energy tokens to hold 2x Phtoons [A,B]
Total Power Remaining: 11 energy tokens

IKV Soulthief - Turn 2 EA:
Total Power Available: 42 energy tokens
(39 self-generated + 3 BTTY)
D5W pays 24 energy tokens for baseline speed 24.
Total Power Remaining: 18 energy tokens.

Posted: Tue Apr 12, 2011 3:15 am
by Scoutdad
I have Gary's move orders.
Eric - please provide move orders ASAP.

Posted: Thu Apr 21, 2011 2:14 am
by Scoutdad
I have completed movement for the first four impulses of this game.
Both players are slowly closing with each other. At the end of Impulse 4, the units are stacked in two hexes located 23 hexes apart.

Here's the SitRep:
Image

Impulse 1.5 through 1.8 orders have been received from both players and will be processed soon.

Stay turned for further updates.

Posted: Sat May 14, 2011 11:16 pm
by Scoutdad
turn #1 end of turn activities complete:

Gary:
KJ-1 applies 2 points of damage control to repair the disabled Transporter box.
KJ-1 transfers 4 energy tokens into BTTY for Turn #2.
KJ-1 rotates 5 boxes from the #5 shield to the #6 shield.
KJ-2 transfers 4 energy tokens into BTTY for Turn #2.

Eric:
ISC Strike Cruiser applies 3 points of damage control to repair disabled Right warp box.
ISC Strike Cruiser rotates 5 boxes from the #6 shield to the #1 shield.
ISC Strike Cruiser transfers 2 energy tokens into BTTY for Turn #2.
Romulan King Eagle transfers 6 energy tokens into BTTY for Turn #2.

Posted: Sun May 15, 2011 12:04 am
by Scoutdad
Turn #2 Energy Allocation complete:

Eric:
CSS Justice - Turn #2 EA:
Total Power Available: 34 energy tokens
(32 self-generated + 2 BTTY)
CSS Justice pays 4 energy tokens to hold 2x PPD [A,B].
CSS justice pays 18 energy tokens for baseline speed 24.
Total power remaining: 12 energy tokens

RIS Gloriosus - Turn 2 EA:
Total Power Available: 43 energy tokens
(37 self-generated + 6 BTTY)
IRS Gloriosus pays 2 energy tokens to pre arm (1st turn) Plasma-R [A].
IRS Gloriosus pays 24 energy tokens for baseline speed 24.
Total power remaining; 17 energy tokens



Gary:
LIS Bone Claw - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Bone Claw pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens

LIS Heartblood - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Heartblood pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens

Posted: Thu Jun 02, 2011 2:59 am
by Scoutdad
Break condition met... awaiting rebid orders.

Posted: Sat Jun 04, 2011 1:17 am
by ericphillips
Should I have gotten an email?

Posted: Tue Jun 07, 2011 1:57 am
by Scoutdad
At the end of Turn #2, Impulse #1 - the units are here:
Image

Gary has declared fire:
8 Disruptors and 14 Phaser 1s targeted on the damaged (12 boxes remaining) #1 shield of the ISC Strike Cruiser.

Awaiting a response from Eric before damage is resolved.

Posted: Wed Jul 20, 2011 3:23 am
by Scoutdad
Started updating games again tonight. FC0013 and FC0014 are done.
I have orders for both FC0015 and FC0016 but as it's late and [in the vernacular...] 0'dark:30 comes early in the morning - I'm off to bed.

I'll try to post an update on this game during lunch break, but will do so tomorrow evening at worst.

Posted: Thu Dec 01, 2011 9:53 pm
by Scoutdad
OK. Now that 4 months have passed and the ACTA playtest crush is over, let's get back to these nad get this campaign wrapped up.

Emails and PMs going out to all participants this afternoon asking to resume hostilities.

Posted: Wed Dec 07, 2011 2:43 am
by Scoutdad
No reply from Eric, either way.
In 48 hours, match will be declared for SFU_Fear and we will move on.