Speed 40 Plasma
Posted: Mon Feb 21, 2011 3:09 am
Just played a game using speed 40 plasma to try and see if it fixes the plasma balance issue. We agreed that plasma moves twice very sub-impulse 4. I played Kzinti and my opponent played Gorn using tournament rules and map.
I had NCC + 2 BC. He had CS + CM + CL.
Turn 1:
I plotted 24 and my opponent plotted 16. He EM'd at start to give me less of a target. I launch my drones on impulse 6 at the CM. He drops EM on impulse 7 to be able to shoot the drones, not wanting to face 20 of them on turn 2. We're at range 4 on a shield boundary with the CL a couple hexes back. He let me get to this range because he figured that with speed 40 plasma, he'll hurt me immensely even if I run away.
His fire takes out 11 out of 12 drones. Due to being on a shield boundary, I only do about 25 internals to his CS with my 3 ships. However I targetted weapons and got lucky with virtually every volley landing on the weapons row. He has just 1 PH1 and the PL-R left. I get even more luck with a H&R raid that takes out the PL-R. He is forced to launch it as a S because he didn't load it as an R since he wasn't sure if he was going to launch this turn. The CS and CM launches all plasma at my NCC (3 PL-S and 4 PL-F).
Turn 2:
Both sides plot speed 24. He repairs his PL-R. My NCC HETs and runs away. Due to speed 40, the plasma hits on impulse 4 on the 4 shield. After defensive fire, the plasma do 60 pts of damage, or 36 internals.
Elsewhere, I have a choice of running away from his CL which was the only ship able to fire plasma this turn. I decide to face him with my 2 BC since I thought it was pointless to run away from Spd 40 plasma. We end the impulse at range 0. I didn't count out the number of boxes and calculate expected damage, or the game would've ended right here. I fire 2 dis, 4 ph-1, and 4 PH-3 per ship and aim 4 PH-3 each at the CM that was 1 hex behind. I bring him down to about 5 total boxes. If I had been counting, I would've forgone the PH-3 shots behind me and used the power to shoot an additional disrupter per ship and blown up the CL. Instead, his CL + CM direct fire does 12 internals through the 1 and 4 shields and he is able to launch 100 pts of plasma to blow up the BC. My drones from the doomed BC blow him up as well. Further drones are launched at his CM which chase him near a corner.
Turn 3. I plot 16 and he plots 24. He HETs away from the drones to outrun them. My NCC takes a shot and almost blows down a shield and gets a burnthrough on the CM. However while running out the drones, he's forced to get near my BC. I HET and manage to tractor the CM and the drones blow him up. He concedes the game since all he had left was a CS with almost no weapons vs 1 completely undamaged ship and 1 that was still full of fight.
All in all, speed 40 made the game a lot more competitive than it would've been otherwise. It landed 60 pts of damage to the NCC and definitely influenced my BC moves on turn 2. The Kzinti still won handily, but a lot of it was the fact that I stripped his CS of most of its weapons on turn 1 and got lucky with the H&R raid on his PL-R. Also, Kzinti are pretty brutal vs a race like Gorns with very little in the way of drone defense.
We'll try and play Gorn vs Klingon next and see if that changes the result.
I had NCC + 2 BC. He had CS + CM + CL.
Turn 1:
I plotted 24 and my opponent plotted 16. He EM'd at start to give me less of a target. I launch my drones on impulse 6 at the CM. He drops EM on impulse 7 to be able to shoot the drones, not wanting to face 20 of them on turn 2. We're at range 4 on a shield boundary with the CL a couple hexes back. He let me get to this range because he figured that with speed 40 plasma, he'll hurt me immensely even if I run away.
His fire takes out 11 out of 12 drones. Due to being on a shield boundary, I only do about 25 internals to his CS with my 3 ships. However I targetted weapons and got lucky with virtually every volley landing on the weapons row. He has just 1 PH1 and the PL-R left. I get even more luck with a H&R raid that takes out the PL-R. He is forced to launch it as a S because he didn't load it as an R since he wasn't sure if he was going to launch this turn. The CS and CM launches all plasma at my NCC (3 PL-S and 4 PL-F).
Turn 2:
Both sides plot speed 24. He repairs his PL-R. My NCC HETs and runs away. Due to speed 40, the plasma hits on impulse 4 on the 4 shield. After defensive fire, the plasma do 60 pts of damage, or 36 internals.
Elsewhere, I have a choice of running away from his CL which was the only ship able to fire plasma this turn. I decide to face him with my 2 BC since I thought it was pointless to run away from Spd 40 plasma. We end the impulse at range 0. I didn't count out the number of boxes and calculate expected damage, or the game would've ended right here. I fire 2 dis, 4 ph-1, and 4 PH-3 per ship and aim 4 PH-3 each at the CM that was 1 hex behind. I bring him down to about 5 total boxes. If I had been counting, I would've forgone the PH-3 shots behind me and used the power to shoot an additional disrupter per ship and blown up the CL. Instead, his CL + CM direct fire does 12 internals through the 1 and 4 shields and he is able to launch 100 pts of plasma to blow up the BC. My drones from the doomed BC blow him up as well. Further drones are launched at his CM which chase him near a corner.
Turn 3. I plot 16 and he plots 24. He HETs away from the drones to outrun them. My NCC takes a shot and almost blows down a shield and gets a burnthrough on the CM. However while running out the drones, he's forced to get near my BC. I HET and manage to tractor the CM and the drones blow him up. He concedes the game since all he had left was a CS with almost no weapons vs 1 completely undamaged ship and 1 that was still full of fight.
All in all, speed 40 made the game a lot more competitive than it would've been otherwise. It landed 60 pts of damage to the NCC and definitely influenced my BC moves on turn 2. The Kzinti still won handily, but a lot of it was the fact that I stripped his CS of most of its weapons on turn 1 and got lucky with the H&R raid on his PL-R. Also, Kzinti are pretty brutal vs a race like Gorns with very little in the way of drone defense.
We'll try and play Gorn vs Klingon next and see if that changes the result.