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calculating phasers damage verse plasma torpedos

Posted: Sun Aug 23, 2009 9:52 pm
by killerjoe1968
is damage against plasma torpedoes calculated:

per phaser? per volley? or per impulse?

and is half damage carried over or immediately dropped?

Posted: Sun Aug 23, 2009 10:00 pm
by mjwest
The damage is a running total. The "half-damage" is carried over. So, if the warhead has taken 9 points of phaser damage, it has lost 4.5 points of warhead damage. The .5 doesn't matter at that moment (unless that is all the damage is done), but is still carried forward. So, if the plasma then takes another 7 points of phaser damage, it has lost 8 (4.5 + 3.5) points of warhead strenth, not just 7 (4 + 3).

Posted: Mon Aug 24, 2009 5:56 am
by Kang
....and you add up all the phaser damage and then divide the result by two. It's not like with a cloaking device, where each weapon is halved (and its fractions dropped) individually.

PH vs PL

Posted: Tue Aug 25, 2009 2:49 am
by Hod K'el
When we do our rounding, we round up since it is more gentlemanly to do so. One point is not going to affect the outcome of the game so severely that one should argue the point. 7 points of damage = 3.5 pts = 4 for ease of book keeping, elimination of argurments, etc.

Posted: Tue Aug 25, 2009 8:54 pm
by Mike
To make everything simpler, the issue of rounding up or dropping fractions could be done the same way for everything that requires it throughout the rules. One method...every time...in every application. Easy to remember.

Posted: Tue Aug 25, 2009 9:08 pm
by mjwest
OK, think of it this way: The phaser damage does not round down, but rather the warhead strength rounds up!

So, you still round up as long as you pick the right thing to look at ...

Posted: Wed Aug 26, 2009 2:04 am
by Mike
Hmmm.... I've never heard of "rounding down." Dropping? Yes. Rounding down? No.

Posted: Wed Aug 26, 2009 5:28 am
by DNordeen
Here's a way to make the rounding simpler and easier...just use basic math like we were all taught in school. Round up at .5 and above; down below .5

Posted: Wed Aug 26, 2009 1:33 pm
by mjwest
Phaser damage is recorded against a plasma warhead. Each point of phaser damage knocks off half a point of plasma warhead. When the plasma impacts its target, calculate the warhead strength and round up.

So, when you look at it like that, the is "done like it was taught in school".

Posted: Thu Aug 27, 2009 5:42 am
by DNordeen
Sorry MJ...I meant it to be a jest not a poke in the eye ;)

Posted: Sun Sep 06, 2009 2:19 pm
by Sneaky Scot
The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "\" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.

Simples, yes!

Posted: Sun Sep 06, 2009 3:00 pm
by Kang
Sneaky Scot wrote:The way I've always played it is to record the damage on the Plasma Torpedo track. The first point of damage gets a "/" in the box, the second gets a "" in the same box. Only when you have both (i.e. the box has "X" in it) does the warhead get reduced.
Same here, Steve, except that usually the plasma gets shot at after it has impacted, so we don't always bother with the damage tracks...
Sneaky Scot wrote:Simples, yes!
:D Our non-British brethren will not necessarily get this one....

PL defense

Posted: Mon Sep 07, 2009 1:53 am
by Hod K'el
I thought one could not fire at a PL after it hit!?!

Posted: Mon Sep 07, 2009 5:38 am
by DNordeen
Partly correct.

The ship that the plasma hit can fire at it during the defensive fire step same as if it was a drone.

Other ships cannot fire at the plasma after it hits same as if it was a drone.