atomic wrote:That makes sense. I'm guessing that I got the distance wrong on the FC map, it's probably 10,000 miles, not light years.

The SFB tactical map, and I presume the FedCmdr map, has a scale of 10,000 KM per hex. I forget what the time-scale is.
As I said, the F&E map has a much larger stratigic-level scale. But you can still use the map and "adjust" the scale to fit. Another idea is to use the povincial areas instead of hexes, such as the one I did here:
http://members.cox.net/garth.getgen/f&e ... umbers.gif
Once upon a time, I was trying to create a "lite" version of F&E but ran into some major problems and dropped the entire idea. However, I did come up with some useful stuff that maybe might could possibly be used for building a FedCmdr campaign.
As I mentioned, the F&E Order of Battle (OOB) starts with over six hundred ships in the Four Powers (Klingon, Lyran, Kzinti, and Hydran). Add in the Federation, and the count soars to over eight hundred. Way too much for a SFB/FedCmdr campaign.
Another problem is the Federation starts with over forty CA hulls. If you watched the show, you might recall that Capt JTK stated that there were only a dozen ships like the "E". In order to get the numbers down to a reasonable level, I cut all the fleets to one-third the F&E size. I dug the files out of my archives and extracted the OOB listed below:
Federation: 2xDN + 11xCA + 4xCL + 6xDD + 12xFF + 1xTG = 36 Ships
These ships are spread more or less evenly in Federation space.
Note: These include varients of the base-hull. Example, the CA includes CC, CVS, GSC, etc.
Mothball Fleet: 2xCA + 8xCL + 3xDD + 6xFF = 19 Ships (activate three ships per turn while at war)
Total = 55 Ships, does not include Pre-War Construction (PWC)
PWC = 1xCA + 1xNCL + 1xFF per six-month turn, change to 1xDN + 1xFF once every other year.
Wartime Construction: 1xCA + 4xNCL + 4xFF per six months for first two years, then alternating 1xCA + 1xNCA + 4xNCL + 1xDW + 3xFF on Spring turns and 1xDN + 4xNCL + 2xDW + 3xFF on Fall turns
Note: The wartime construction lists the standard capability of the shipyards. One can exceed this, but at a much higher cost (double), by building ships outside the spacedock. Large ships such as the DN cannot be built this way.
Klingon: 2xC8 + 10xD7 + 12xD6 + 1xD5 + 24xF5 + 15xE4 + 2xTG = 66 Ships
Note: One of every three F5 is a F5L, and one of every five D7 is a D7C.
Mothballed Fleet: 8xD6 + 4xF5 + 4xE4 = 16 Ships (activate four ships per turn while at war)
Imperial Reserves: 3xD7 + 1xD6 + 3xE4 = 7 Ships (released only if Klingon Home World area has been attacked, or if the Empire is at war with three of its neighbors)
Total = 89 Ships, does not include KR ships sent to Romulan
Wartime Construction: 1xD7 + 3xD5 + 3xF5 per six month turn. Replace 1xD7 with 1xC8 + 1xD6 every Fall turn on odd-numbered years. Starting in Y175, 1xF5 becomes 1xF5W every turn, and 1xD5 becomes 1xD5W every other turn.
Lyran: 1xDN + 8xCA + 3xCW + 6xCL + 1xDW + 10xDD + 7xFF + 1xTG = 37 Ships
Wartime Construction: four or five ships per six-month turn.
Kzinti: 1xDN + 7xBC + 1xCV + 5xCL + 2xCVL + 2xCVE + 3xDD + 12xFF + 1xTG = 34 Ships
Wartime Construction: four or five ships per six-month turn.
Hydran: 1x(LB+LM+LC) + 3x(DG+RN) + 3x(KN+LN) + 1xLNG + 2xPGS + 1xHR + 2x(CR+CU+HN) + 1xHNG + 1xFCR + 1xSC + 1xTG = 29 Ships
Wartime Construction: four or five ships per six-month turn.
Gorn:
Starting fleet = 4xBC, 6xCL, 8xDD, 1xSC, 1xTG = 20 Ships.
PWC = 1xDN, 1xCL, 4xHD, 7xBD, 1xDD = 14 Ships.
Grand total of 34 ships.
Wartime Construction: three or four ships per six-month turn.
Romulan fleet:
Old-series ships = 1xVUL, 1xKE, 10xWE, 1xFAL, 1xSE, 1xCE, 1x[3FE], 4xBH, 4xSN, 4xSNB = 30 Ships.
KR-ships (converted Klingon ships) = 1xKRC, 1xK7R, 2xKR, 1xKRM, 1xKRT, 2xK5L, 4xK5, 1xK5S, 1xK4 = 14 Ships.
New-series ships = 1xSP, 1xSK = 2 Ships.
Total = 46 Ships.
Pre-War Construction: Old-series ships = Zero.
KR-ships = 1xKC9, 3xK4 = 4 Ships.
New-series ships = 1xCon, 1xSUP, 1xFH, 6xSP, 1xSPF, 1xSPB, 1xSPC, 1xSPG, 2xSK, 1xSKB, 3xSKE, 1xSKF, 1xSKG = 21 Ships.
Total = 25 Ships.
Grand total = 71 Ships.
Wartime Construction: four to six new-series ships per six-month turn, plus two old-series ships per year.
Tholian: 1xDN, 1xCA, 2xDD, 6xPC, 1x[3CPC], 1xSC
PWC = Either 1xPC or 1xDD per turn. One multi-ship merge (3xPC -> 1xDN, 2xPC -> 1xCA, etc) per year.
Wartime Construction: Either 2xPC or 1xPC + 1xDD plus one multi-ship merge per turn.
Neo-Tholian Fleet arrivals: 1xNDN, 2xNCA, 3xNCL
As you may already know, the General War (aka the Great Galatic War) started as a border skirmish between the Lyran and Kzinti and quickly gathered up the Klingons and Hydran. The Federation got roped into the war about four or five years after it started, followed by the Romulan and Gorn a year or two later. Hence the "PWC" listings in the OOB.
At any rate, this might give you a running start at a campaign. I have several ideas how one might work out the economics and logistics, but I haven't put the words on the screen. Basic idea is you have a bunch of frieghters that have to move cargo form one planet to another to earn money. In F&E, this is done behind the sceens. But in a FedCmdr campaign, you want the freighters on the map to provide targets.