Strategies vs NeoTholians
Posted: Mon Jun 30, 2008 7:30 pm
Played a couple of duels on Saturday against a Neo Tholian, once in a Fusion/Fighter Hydran ship and once in a Gorn ship. My opponent is experience in SFB and FedCom, but inexperienced with Neo Tholians (as was I with the Gorn).
In the first matchup, I got the better of him (with the Hydran) but it was pretty clearly just through a mistake on his part which I don't expect he'll make again -- in deploying his webs to block my "parent" ship and one stack of fighters, he let another stack of three fighters get to range 3 on him.
In the second matchup, I got in one good punch (again, due to a mistake that he won't make again) but then he was able to fence me off with those darned webs for so long that he repaired every last bit of his internal damage while poking at me with his phasers through the web doing damage in small increments (but that built up over time).
After all of that, I was left wondering... in a 1-on-1 matchup where a NeoTholian was played with no blatant mistakes, how could he be beaten? Those webs block all incoming direct fire, but allow the NT to fire phasers back. They also slow down drones and plasmas enough to make them much less likely to hit and much less significant if they do.
Disclosure: I haven't read the FULL rules in the expansion pack -- I skimmed his copy but was largely trusting his recall. So there may be vulnerabilities there that I missed.
But what ships would make a good counter to them and what strategies would you suggest I try next time.
In the meantime -- I think I'm going to be choosing a Neo-Tholian for my next battle
Scott
Austin, TX
In the first matchup, I got the better of him (with the Hydran) but it was pretty clearly just through a mistake on his part which I don't expect he'll make again -- in deploying his webs to block my "parent" ship and one stack of fighters, he let another stack of three fighters get to range 3 on him.
In the second matchup, I got in one good punch (again, due to a mistake that he won't make again) but then he was able to fence me off with those darned webs for so long that he repaired every last bit of his internal damage while poking at me with his phasers through the web doing damage in small increments (but that built up over time).
After all of that, I was left wondering... in a 1-on-1 matchup where a NeoTholian was played with no blatant mistakes, how could he be beaten? Those webs block all incoming direct fire, but allow the NT to fire phasers back. They also slow down drones and plasmas enough to make them much less likely to hit and much less significant if they do.
Disclosure: I haven't read the FULL rules in the expansion pack -- I skimmed his copy but was largely trusting his recall. So there may be vulnerabilities there that I missed.
But what ships would make a good counter to them and what strategies would you suggest I try next time.
In the meantime -- I think I'm going to be choosing a Neo-Tholian for my next battle
Scott
Austin, TX