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Posted: Thu Jul 21, 2011 6:45 pm
by Scoutdad
silent bob wrote:Scoutdad wrote:Here's a deal...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
its a D6 it seems, not a D7
Then I'll paint it with a #6 brush instead of a #7!!!

Posted: Thu Jul 21, 2011 9:20 pm
by SFU_FEAR
Even if it is a D6, just think of all the cool ships you can make from one of those babys. D6S, D6M, D6G, D6D, etc...

Posted: Thu Jul 21, 2011 9:36 pm
by bolenbr
so is it true that Mongoose will be selling a limited quantity of ships
Posted: Sun Jul 24, 2011 2:50 pm
by silent bob
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
Posted: Sun Jul 24, 2011 4:34 pm
by Dan Ibekwe
Special Orders to speed up/slow down? Regardless, I'm pleased because it will keep some of the SFU 'feel'.
Although...
While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?
I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...
Say
1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships
Posted: Mon Jul 25, 2011 6:57 am
by Dal Downing
I have to ask. What kind of map does ACTA use. Open/blank, squares, or hex? And what about Starsmada?
Posted: Mon Jul 25, 2011 8:31 am
by Dan Ibekwe
Starmada uses a hex map, ACtA does not.
Posted: Mon Jul 25, 2011 1:41 pm
by IainMcG
silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
Hmm, curious to see how he does this. I'm guessing you'll have a basic "cruise speed" and "dash speed", and if you go over the cruise speed you can't use any Special Actions (so no overloads, shield boosts etc). Either that or it'll
be a Special action, which'd have pretty much the same effect.
Posted: Mon Jul 25, 2011 2:47 pm
by Scharwenka
silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
This isn't so bad, but are there still going to be manuever differences? I really don't think a Fed CA should turn as well as an E5, regardless of the speed.
Posted: Mon Jul 25, 2011 4:00 pm
by silent bob
well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:
1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile
you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off.
Posted: Mon Jul 25, 2011 4:14 pm
by Steve Cole
For those who don't know, ACTA is a minis game with no map at all, just tables, protractors, and yardsticks.
Posted: Mon Jul 25, 2011 5:07 pm
by Dan Ibekwe
and yardsticks.

Whoa! Just how big *are* these new minis?
Posted: Fri Sep 09, 2011 2:25 pm
by Jean
Cover art for A Call to Arms: Star Fleet. Art by James Gammell.

Posted: Fri Sep 09, 2011 3:30 pm
by Darkwing
Okay...THAT IS AWESOME!
Posted: Fri Sep 09, 2011 4:01 pm
by Scoutdad
Except that someone has used TMP as the reference for where the disruptors fire from rather than the SSD.
