Posted: Fri Aug 20, 2010 6:31 pm
So it sounds like you are saying by equal damage that you do not mean equal damage levels (damage, cripplpe, kill) but actual equal amounts of internal boxes of damage inflicted. is that correct?Most likely both sides did NOT inflict equal damage if the larger side has taken 75 shield boxes first and both sides loses a 150 pt ship.
Apart from I think such a suggestion is a non starter to start with, Your argument just doesn't hold up, Equal damage still does not = equal points.
In such a case you are actually forcing the smaller fleet to do disprortionally more damage to score the same points. He suffers from 2 factors, The 75 boxes of extra damage that were pre allocated were allocated by the larger fleet and the smaller fleet gets no say in which ships or which shields they are allocated to. All the damage that the larger fleet does is damage that he wants to do, on ships he wants to target and on shields he chooses to target. If he does 75 points in a fire impulse there is a good chance that 30-40 of that is internals, he won't spread it around 18 shields on 3 ships. The smaller fleet had no such choice with the up front damage he supposedly got to even things out.
Further if both fleets kill a 150 pt ship, then because the smaller fleet did 4 boxes less damage you are going to penalise him over 8 victory points? If he now fires on another ship and does the missing 4 boxes of damage he will not make up those 8 victory points. In fact, given a burnthrough will not stick past the repair phase, he will have to do about 30 damage to get enough points to make up what you decided he didn't deserve because of 4 extra shield damage he didn't have to inflict. By your argument this is the fleet that is already struggling because of the 25 BPV difference.
Under your system equal damage does not mean equal points no matter how you cut it. That ignores issues such as different ships with different numbers of internals mean different amounts of damage to score the same points in the first place. We already have a game where 2 fleets can do exactly the same number of damage points on equal value ships and not score the same points.
I never said it will have no affect on balance. I said the chances are it had no affect, as in in any given game, yet you will always give the larger fleet bonus points (or deduct from the smaller).You can't assert that losing 9 boxes of shields has NO effect on balance. It may be a small effect, but that's because a 3 pt difference in force requires a small handicap.
You are trying to argue that your system is better than the current.
You have taken a system that used made an adjustment based on the precise amount of BPV difference, and replaced it with a system that makes 2 adjustments based on the precise BPV difference.
You have taken a system that always gave the smaller fleet bonus points and replaced it with a system that always takes points away from the smaller fleet.
The old system may not be perfect - the question you still need to answer is how yours is better. How have you arrived at a conclusion that a point of shield damage to the rear of each enemy ship nicely compensates for the points the smaller fleet loses.
He gains more points than the smaller fleet for scoring the same level of damage on an equal point ship. But OK - you are taking points away from the smaller fleet.The larger fleet does not score "extra points". That's the whole point of the adjustment.
What does that have to do with anything? The point is that 'scenarios' are not the same style of game as a tourney, fun in one does not automatically translate as fun in another.Frankly, once I see something like Gorn vs WYN, that kinda kills any sorta immersion in a story.
We are discussing squadrons. A least one of the reasons for the Mongol was how it fitted with the other ships. Yes the ranger does have extra stuff which in its own right is noticeable, it also has 2 disadvantages that counter that, fusion fire arcs, and more importantly a worse turn mode.At 0 compensation, I'd expect the Ranger to be better than the Mongol. At best you have 1 extra fusion in a fire arc that you might possibly not have the power to fire anyway. And the extra power/padding/shields is pretty significant.
Now you really are talking about things you are not putting thought into, in a tourney I probably would drop the stingers - if I could, I would have to take 1 to get to 425 pts, I would not be inclined to the take the other. If I knew the matchup before hand I might go for the second and it seemed a good idea, but other wise I'd be wary of adding it.Not to mention with no compensation, I'd expect you to take 2 Stingers to make up the points. You would not go with just a 2 Mhk/2 Mon squadron.
You clearly have no idea what I would or would not do, as demonstrated by the stinger example above, so I'll ignore your attempt at reading my mind.In an earlier example in this thread, you suggested a 2 D5W, D5D squadron. In a tournament format with no compensation, you would NEVER go with this squadron since you could replace a D5W with a DWL and still be under the point limit.
We clearly see squad choice and efficiency in different terms. Ignoring the fact I can't have 2Mhk/2Mon as it only comes to 422, you would appear to prefer the 2 rangers for 22 points more (and played that combo in your ISC test game). 22 points is close to the 25 pt margin you have been talking about, and think makes a signifiacnt difference. Personally I do not see the 2 fleets as being unbalanced. You favor extra guns and padding etc, I favor more consistent fire arcs aross 4 ships, and the better turn mode. The extra robustness will give you an edge in some games, the FA fusion and better turn mode (and more likely move initiative) will give me an edge in others.Both sides tend to pick the best squadrons they can under the point limit. Thus they tend toward the most "efficient" ships for the point value and thus most people would not take less efficient ships like the D6 when for fewer points you can take the D5 or for a few more points you can take the D7C. If both sides are picking relatively efficient squadrons, it would seeem to me that they're attempting to maximize their bang for the buck. and that we're comparing "efficient" BPV with "efficient" BPV.
No one is disputing what you find fun. Equally you shouldn't dispute what others find fun. Note the word necesarily in what you quoted from my post, I accept others may find it fun, but it is not true that because person A finds a scenario with pre-allocated damage fun that they would agree with the same in a tourney. This type of tourney is about you choosing a fleet you think can consistently sweep the board of any other fleet in the range against multiple opponents. Whilst you might not see them as different, I'm with eric and see tourney games and scenarios as different beasts with a different setting and feel. That's not to say you couldn't have a different kind of tourney altogether, one where specific scenarios are played with you playing each side of each scenario against different people.Some scenarios ARE nothing more than duels between roughly even ships. If I have can have fun in a scenario with prior damage, I can have fun in a tournament. If I play a 450 pt fleet vs a 449 pt fleet and have fun, I'm pretty sure that that I'll have the same fun even with 3 boxes of damage to start.
Lol you already stated I would never play that, now you are asking. In truth I don't know, it isn't as clear cut as you thought before though. To use your assumed swap earlier of adding a DWL, what does that give me, 2 extra power, a bit of extra front shielding, upgrade 2*ph3 to 2s. For a relatively minor upgrade I potentially hand 18 extra points to my opponent.Would you ever play the 2 D5W, D5D squadron in a tournament with no compensation? Based on what you've said earlier in this thread, that is a squadron that you would be happy to play with compensation.
we are not dealing with single ship games!I just did above. A 150 vs 125 pt ship should win most of the time with no compensation. It should lose most of the time if it had no shields to start. There should be a hypothetical number of shield boxes damage where the matchup is even. The same would apply to the 450 vs 425 pt fleet.
Not that you showed that you had the correct level of shield damage anyway - what is the correct level. Nor have you shown that it would scale properly for different BPV difference, and different styles of fleet, and different empire matchups. PPDs and Hellbores may love the up front shield damage, as they reach the shields other weapons do not. Andros with the ability to displace to get at a shield may like it. The problem with adjusting the actual setup/game itself is that you are potentially introducing side effects. The current system leaves the fleets to fight exactly as they are.
Yes I would, and yes I possibly would.And yet I'd bet that you wouldn't play 2 MHK/2 MON without taking 2 stingers if there was no compensation. Similarly for 2 D5W/D5D (which you've already described as a tournament fleet you would be happy with) vs DWL/ D5W/D5D.
ergo- the following is wrong.....
That's at least 2 potential matchups removed from consideration.