Successful Playtest!
Posted: Sun Sep 22, 2013 12:23 pm
My son and I had a good time Friday night with the latest playtest. This was the first battle using Kzintis and the variable speed plots. Both seemed to work quite well. The Kzintis were deemed to have pulled out a victory although we were unable to play the game to completion due to time. Play testing results in a lot of discussion that, while needed for development, slows the game down.
Massed drones scaled better than I had even hoped and performed their essential functions. En masse, they can severely wound a target but are not overwhelming to game play and forced maneuver out of both fleets. They worked just about perfectly.
The Klingons armed standard disrupters turn one thinking we would not reach overload range but the Kzintis overloaded and charged as fast as possible. The Klingons did not delay and came right in despite not having armed overloads giving the Kzintis a favorable turn one exchange.
The Klingons smartly tried to take out the two Kzinti frigates to lower Kzinti drone potential on future turns and did destroy one while wounding the other. The Kzintis in return severely damaged two Klingon D7s. The following turn, the Klingons put some distance between the fleets to clean up the massed drones from turn one. The Kzintis turned around and finished off one D7 when it's rear shield was dropped by drones and phaser fire from range sealed the deal. There was some other inconsequential fire exchanged at range.
Once the Klingons and Kzintis finished their turns, the fleets clashed again with the Kzintis destroying the C7 and the Klingons severely wounding one of the Kzinti medium cruisers. Another favorable exchange for the Kzinti.
All in all, a really fun game. That first turn put the Klingins behind the eight ball and the Kzintis made a few mistakes to crack the door open a little. Ultimately, the damage done in the first turn proved decisive with the Klingon's reduction in firepower for future exchanges.
Thank you again to Bob for preparing, organizing, and running the game. I am going to run the next one so Bob actually gets to play this time!
Massed drones scaled better than I had even hoped and performed their essential functions. En masse, they can severely wound a target but are not overwhelming to game play and forced maneuver out of both fleets. They worked just about perfectly.
The Klingons armed standard disrupters turn one thinking we would not reach overload range but the Kzintis overloaded and charged as fast as possible. The Klingons did not delay and came right in despite not having armed overloads giving the Kzintis a favorable turn one exchange.
The Klingons smartly tried to take out the two Kzinti frigates to lower Kzinti drone potential on future turns and did destroy one while wounding the other. The Kzintis in return severely damaged two Klingon D7s. The following turn, the Klingons put some distance between the fleets to clean up the massed drones from turn one. The Kzintis turned around and finished off one D7 when it's rear shield was dropped by drones and phaser fire from range sealed the deal. There was some other inconsequential fire exchanged at range.
Once the Klingons and Kzintis finished their turns, the fleets clashed again with the Kzintis destroying the C7 and the Klingons severely wounding one of the Kzinti medium cruisers. Another favorable exchange for the Kzinti.
All in all, a really fun game. That first turn put the Klingins behind the eight ball and the Kzintis made a few mistakes to crack the door open a little. Ultimately, the damage done in the first turn proved decisive with the Klingon's reduction in firepower for future exchanges.
Thank you again to Bob for preparing, organizing, and running the game. I am going to run the next one so Bob actually gets to play this time!