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Posted: Thu Sep 16, 2010 7:42 pm
by mojo_billbo
two OOC questions:
#1 is the drawer that is of interest removable and easily transportable.
#2 I KNEW that was going to happen... Someone ALWAYS shows up when you search a place after someone was killed.
Posted: Thu Sep 16, 2010 7:50 pm
by paul
it wouldn't be fun otherwise...now we have to clear your name....

Posted: Thu Sep 16, 2010 7:50 pm
by Jeffr0
mojo_billbo wrote:two OOC questions:
#1 is the drawer that is of interest removable and easily transportable.
#2 I KNEW that was going to happen... Someone ALWAYS shows up when you search a place after someone was killed.
1) The drawer will fit through the window (Edit: it's still a bit cumbersome, though.)
2) You coulda' locked the door behind you...!

Door to Tarsh's room
Posted: Fri Sep 17, 2010 12:47 pm
by paul
Is it a standard door like we have today or a sliding futuristic door?
Re: Door to Tarsh's room
Posted: Fri Sep 17, 2010 1:45 pm
by Jeffr0
paul wrote:Is it a standard door like we have today or a sliding futuristic door?
[Thinks for a second.]
These are cheap, mass produced sliding-type doors. So when you stood in front of it, it simply didn't open automatically. No sound was made when you "tried the door".
Hmm....
Posted: Fri Sep 17, 2010 1:49 pm
by paul
Excuse me for being dense but does the door usually make noise when you try to open it and it is locked? What I am trying to get at here is to see if there is something out of the ordinary here.
Posted: Fri Sep 17, 2010 2:04 pm
by Jeffr0
paul wrote:Excuse me for being dense but does the door usually make noise when you try to open it and it is locked? What I am trying to get at here is to see if there is something out of the ordinary here.
No... it didn't make any noise and this didn't surprise you. You had to get close to the door to listen anyway. If the door had been left unlocked, it would have opened automatically when you stood directly in front of it.
Also... Federation hotel doors are fabricated without peep-holes like what we're used to today.
Posted: Fri Sep 17, 2010 2:04 pm
by paul
Is it possible to kick the door open (use Force entry)? Ia m looking for the quickest possible way to enter.
Posted: Fri Sep 17, 2010 2:05 pm
by Jeffr0
Marcus Kane has kicked in doors like this in the past. It works just like in the trivideos-- very fast!
Posted: Fri Sep 17, 2010 2:17 pm
by paul
You want me to roll or are you good with it?
Posted: Fri Sep 17, 2010 2:21 pm
by Jeffr0
I'll get this one to keep things moving.
Up 'til now, I've assumed that it would save bandwidth if I make up the rolls based on verbal instructions-- the classic, "rules are for GM's, not players" approach.
If we were all at the table, it's more fun to roll your own dice to be sure. Does rolling the dice electronically have the same affect?
Posted: Fri Sep 17, 2010 2:23 pm
by paul
I personally like to be the master of my own fate but if you like to roll to keep this moving faster. It does bog things down waiting for someone to roll after they announce their action unless they post the roll at the same time they announce it. GO ahead and do it if you like.
Posted: Fri Sep 17, 2010 3:12 pm
by Jeffr0
Actually... if you are mostly certain that you know what you need to roll... go ahead and declare it and roll it.
(On my end, I detest looking up modifiers after the roll has been made. But if it is more fun to roll it yourself... go ahead. Just be sure to spell your character name and the campaign name right. I failed to do that today! Grr....)
Our page is
here. Note that it is missing the rolls from today.

Posted: Fri Sep 17, 2010 3:19 pm
by paul
Don't worry I will let you do the rolls it seems to run a little more seemlessly. And me rollign is no different than you...It's till the same chance regardless of who does it.
Posted: Fri Sep 17, 2010 5:23 pm
by paul
Nto sure if you are waiting for me to roll? I need to know if Ic an target both guys since theya re standing next to each other. I assume since the Phaser has a ROF of 3 (I looked it up) I could fire a 3 round burst and hit 2 people.