The shield damage certainly factors into it! 75 shield boxes of damage is going to have an effect. If the 450 pt fleet sticks all 75 on 2 ships and then the 425 fleet concentrates fire on the undamaged ship, that is his choice and his strategy. He's choosing to score 141.7 hard points rather than attacking an easier target.
Frankly, to suggest that killing a 150 pt ship in a fleet with 75 shields damage is the same as killing a 150 pt ship in a fleet with no shield damage is simply ludicrous.
You were arguing that inflicting equal damage = equal points.
What did you mean by inflict equal damage? Both sides inflicted the same levels of damage on equal point ships and one side got less points for it.
You keep going on about the 25 pt difference fight, also look at the more likely scenarios where the points are different. A 3pt difference is hardly any shield damage, The larger fleet can readily put 1 pt on each of the 9 off side shields, and if the other guy does happen to get onto them he only has a single shield less. The chances are that will have no impact whatsoever, yet if both sides cripple 2 150 pt ships then the smaller side has less points. why?
Even at the 25pt difference you have still provided absolutely no analysis as to why you think reducing someone shields by ~4 all round will balance out the fact that the larger side again scores higher for ending with the same levels of damage. How have you arrived at the conclusion that the shield level inflicted compensates BOTH for the extra points the larger fleet scores AND compensates for the smaller fleet having being smaller - which was what you set out to do.
Surely you're not suggesting that shield damage to the bigger fleet doesn't help the smaller fleet?
If you accept that shield damage to the larger fleet helps the smaller fleet, then it only becomes a question of the magnitude of the shield damage needed.
It may or may not, it is inflicting equal damage for equal points I'm on about.
If you have thought this through then can we see your analysis of how you arrived at the level of shield damage you decided on, covering a variety of matchups. matchups you should try and cover are; 20-25pt difference and 1-5 pt difference to show how things are balanced at both ends of the spectrum; Case where the smaller fleet is identical to the larger but has 'downgraded' a ship so has 2 identical and 1 smaller vessel. Case where the 2 fleets are different races and the maths of their fleets happens to calculate different. Case of fleets that are based on 3 similar sized vessels. and Case where fleets are 1 big 2 small.
You are suggesting that your system is better, so it is for you to demonstrate to those disagreeing why you are correct. I've explained what i think of the balance of the 2010 rules, and said that the current system may not be perfect, but it is for you to show your system IS better, currently I think it is worse, and I'm not even arguing erics point that slapping one side with, unknown prior to match, shield damage is likley to be unpopular. It certainly doesn't seem to mesh with your other argument that you like to resolve things 'in the field', surely that means you don't go giving one side initial damage to handicap them.
I'm sorry you feel that way. You're missing out on a LOT of scenarios where a side has shield/internal damage before it starts. Romulan Attacks has 4-5 scenarios with prior damage in it.
I've played scenarios with prior damage to ships and they were as fun as any other scenario.
The last game we played was one with initial damage (the base one in the oneof the latest CCs). Scenarios are a very different thing to tourneys though.
Someone has (in theory!) sat down and thought very hard about the very specific forces on each side (and not just the BPV difference in isolation), the victory conditions (which are not always standard), the start positions etc. They have presumably playtested it and adjusted things to get it right. There is usually a story as where the initial damage came from.
That is different to a tourney. You have no idea what is going to turn up, the setting is different, and feels different.
You can always cherry pick situations where 1 ship at lower BPV is arguably better than a ship at higher BPV. And yet, very few would argue that OVERALL, a higher BPV ship should have an advantage.
I would assume in a tournament format that both sides would be picking the best "bang for the buck" ships they can get which means that overall, BPV should provide a reasonable benchmark for effectiveness.
Really, I would expect that most people would say that within a certain margin there is probably no difference of note.
Remember also that in most cases in a tourney you are not talking about taking a 'smaller' ship instead of a bigger ship (NCL vs CA), but taking totally different ships probably from different empires (2 Fed NCA - 2 Kzin NCA - 2 Klink D5W). The points difference isn't representing someone deliberatly taking a weaker force, but simply the maths of 2 totally different fleets. In most such cases it is very hard to tell who is better off, that is the mragin of error in the BPV system being unable to deal with so many combinations of matchups to that degree of accuracy.
Players are not neccesarily going for the best bang for buck 'ships', they are probably going for best overall 'squad'. Subtle difference, and doesn't lead neccesarily to a high end points value, it is why for example in the earlier hydran force I'd swap rangers for mongols. The fire arcs of the Rangers don't mesh with the other ships, and I'd rather have 2 turn mode B ships. That is 22 points cheaper, they lose a fusion and are not as well padded, but I still feel it is as good a force overall. Equally if you have decided that there is one ship you taking for definate (DN, drone ship etc) you may well find that your options are limited as to other ships that will fit in the point range, that may leave you at the lower end, but still with a fleet you are overall happy with.
If a scenario requires a larger ship to take damage beforehand to balance a smaller ship and it's fun, I fail to see how a large tournament fleet taking some damage to balance a smaller fleet would somehow not be fun.
They are totally different settings with totally different feels. one is a well thought out very specific story driven matchup, or 'historical' battle, the other is a bring the best you have in a no holds bar duel. What is fun in one is not necesarily fun in the other.
Then it gets back to a point made awhile ago. With no compensation, pretty much everyone will select a fleet as close to 450 pts as possible. You'd be missing out on a rich and varied assortment of potential matchups in a tournament which IMO would diminish the fun factor.
Would they go close as 450 as possible? How do you arrive at that conclusion? I know I wouldn't go as close to 450 as possible. I would go with what I thought was a good fleet within the given range. I'm assuming you think as you do beacuse you are so sure that even small BPV differences make a noticeable difference. I don't believe that, hence I don't get worried about being some where in the lower half of the points range if that is where the ships I want happen to come to.
I enjoy the tourney style game because it pits 2 players against each other with what they think is a good fleet. It in no way spoils my fun because we
might have choosen different fleets. It doesn't matter what tourney setup you have, there is always someone other squad you could have taken.
It would be a lot more complicated to try and dream up such a system of compensation and it probably wouldn't work very well with fleets that are very close in BPV. My solution is very simple and easy to implement.
The existing system is even easier and is already implemented. You still haven't shown how your system is actually
better, you haven't shown that having made 2 adjustments you have ended up with a better balanced system, and not simply compounded the initial problem you indicated you're trying to solve. The scoring element of your suggestion most certainly compounds the issue by giving the fleet with a supposed advantage even more points. You now need to make a further adjustment that overcomes 2 problems, the initial BPV difference, and your extra scoring advantage to the larger fleet. Are you really sure your shield damage is it, I'm not, show me the analysis.
With no compensation, do you really think there will be people taking 425-430 pt fleets?
Yes. I wouldn't set out to take one, just as I wouldn't set out to take a 445-450pt fleet. I'd choose a fleet I like and the points will fall where they will. Further some races can find it hard to find lots of choices within that range due to lack of ships in certain BPV ranges, especially if you have our mind set on 1 or 2 ships and then need to fill out to 3/4 ships.
Further why would it even be an issue if no one took a fleet in that range? the range is there to give you choices and allow some empires to actually fit a squadron in. I'm not sure it would be some great issue that no one ever took a squad in that range. I don't sit down to a game and think, "gee, we both have squads in the 440+ bracket, isn't that a shame"