I have (and so have our opponents) forgotten the mission specific goals of several Federation Commander scenarios and have just concentrated on killing the enemy ships... sometimes to the detrement of my mission goal.
How to play bad Federation Commander
Moderators: mjwest, Albiegamer
Forget the mission objective of the scenario you're playing
I have (and so have our opponents) forgotten the mission specific goals of several Federation Commander scenarios and have just concentrated on killing the enemy ships... sometimes to the detrement of my mission goal.

I have (and so have our opponents) forgotten the mission specific goals of several Federation Commander scenarios and have just concentrated on killing the enemy ships... sometimes to the detrement of my mission goal.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Partner yourself with an overly talkative ally
While playing a Tholian vs Romulan battle this past weekend, my ally (flying a Neo-Tholian Heavy Cruiser) remarked (outloud); "Hey if the Romulan continues to move his plasma torpedoes straight instead of slipping them to the left next impulse - you can pay to decelerate forthe following two movements and all four torpedoes will have to travel through 4 asteroid hexes rather than the one they would encounter by slipping left!"
Anyone want to guess how the Romulan player chose to move the plasma torpedoes on the next movement sub-pulse???
While playing a Tholian vs Romulan battle this past weekend, my ally (flying a Neo-Tholian Heavy Cruiser) remarked (outloud); "Hey if the Romulan continues to move his plasma torpedoes straight instead of slipping them to the left next impulse - you can pay to decelerate forthe following two movements and all four torpedoes will have to travel through 4 asteroid hexes rather than the one they would encounter by slipping left!"
Anyone want to guess how the Romulan player chose to move the plasma torpedoes on the next movement sub-pulse???
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
Actually, the joint Alliance was being commandered by the Captain of the Gorn HDD (under the nominal rank of Commodore - by virtue of his size advantage [and the fact that he owned the game
], but he did get his revenge - after a fashion.
Once the HDD was crippled and began to exit the board, the Romulans grabbed the NCA in a tractor beam and began pushing it through the asteroid field at speed 16 + 1.
It was like a bad scene from a teen-age comedy movie...
move, BAM! (15 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (15 points damage) - Oh, sorry 'bout that...
move, BAM! (30 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (30 points damage) - Oh, sorry 'bout that...
move, BAM! (15 points damage) - Ka-Boom!!! Oh, sorry 'bout that...
Once the HDD was crippled and began to exit the board, the Romulans grabbed the NCA in a tractor beam and began pushing it through the asteroid field at speed 16 + 1.
It was like a bad scene from a teen-age comedy movie...
move, BAM! (15 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (15 points damage) - Oh, sorry 'bout that...
move, BAM! (30 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (20 points damage) - Oh, sorry 'bout that...
move, BAM! (30 points damage) - Oh, sorry 'bout that...
move, BAM! (15 points damage) - Ka-Boom!!! Oh, sorry 'bout that...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Actually, according to Plasmaboy (my son) it's the most fun he's had killing a ship since we started playing Federation Commander 2 or more years ago...
Although, to make the fun last, after he took out the front shield and did a few internals... he turned and started pushing the NCA through the asteroids backwards so he got to take out a whole new shield...
Although, to make the fun last, after he took out the front shield and did a few internals... he turned and started pushing the NCA through the asteroids backwards so he got to take out a whole new shield...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Ah yes, the raising of families. I have been playing SFB since 80 and it's now '06, so that's... ummm, [let me take off my shoes, this is the south you know and cyphering can be difficult] that's fingers and toes until the year 2000... then you write down a 0 and carry the 2... add one hand plus 1 finger and put down a six [ that's like an upside down nine, right?]... add those together and you get... a really long time.
My oldest is 24, so all the kids have grown up just waiting until they were old enough to play with daddy's toys, so they learned to appreciate things in the right order:
God First
Family Second
SFU Third
then education / career...
Although I can't see where I failed the youngest son (Plasmaboy). He doesn't like the true finesse weapon (Drones - especially early, slow drones) but prefers the hard-hitting Plasmas... Type-R's, Type-S's, Type-R's, Type-G's, Type-R's, and even Type-f's... did I mention the type-R?
My oldest is 24, so all the kids have grown up just waiting until they were old enough to play with daddy's toys, so they learned to appreciate things in the right order:
God First
Family Second
SFU Third
then education / career...
Although I can't see where I failed the youngest son (Plasmaboy). He doesn't like the true finesse weapon (Drones - especially early, slow drones) but prefers the hard-hitting Plasmas... Type-R's, Type-S's, Type-R's, Type-G's, Type-R's, and even Type-f's... did I mention the type-R?
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Rely On Burn Through At Fleet Scale
Shield burn-through is a lot more effective at Fleet Scale than Squadron Scale. At Fleet scale, it usually takes 2 turns for a cruiser to fix a damaged warp box or weapon. At squadron scale, especially in a cruiser duel, burn through is more of a nuisance than a threat because the damage will simply be repaired at the end of the turn. If you play a lot of Fleet scale, you can develop the habit of relying on burn-through which is a problem if you switch to Squadron scale. Blasting through the shield and damaging his ship with a big volley works fine at either scale, and won't trip you up if you change scales.
Shield burn-through is a lot more effective at Fleet Scale than Squadron Scale. At Fleet scale, it usually takes 2 turns for a cruiser to fix a damaged warp box or weapon. At squadron scale, especially in a cruiser duel, burn through is more of a nuisance than a threat because the damage will simply be repaired at the end of the turn. If you play a lot of Fleet scale, you can develop the habit of relying on burn-through which is a problem if you switch to Squadron scale. Blasting through the shield and damaging his ship with a big volley works fine at either scale, and won't trip you up if you change scales.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

- mahatmamanic
- Lieutenant JG
- Posts: 38
- Joined: Tue Feb 06, 2007 6:57 pm
- Location: Santa Cruz, CA.
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
Ow...Sneaky Scot wrote:Rely on the dice to save you
Turning a down shield towards an opponent at long range just before you say "they'll never hit anything at that range." Three successful disruptor hits later......
Big mistake. Always assume that at least one "lucky hit" will get through. 1 in 6 (everything except Hellbores, which use 2d6 instead) is actually big enough that gambling that it "won't happen" is somewhat risky.
That actually reminds me of a time I was discussing dice probabilities with a math teacher (spurred on by rolling four sixes while firing a full salvo of overloaded photon torpedoes), and one of the other students pointed out that a "Yahtzee!" (term from that game, if you're not already familiar with it) is even harder to get. And yet, I rolled one of those in the single game I played.

