If you can get to point blank and he hasn't doubled, tractor him. Then you should be able to catch him with the fighters.junior wrote:As some of you know, I also posted this over at the Starfleetgames BBS, and TJolley has been contributing over there as well. He's made what I think is the best suggestion to date, which is to just ignore the heavy weapons, plot the cruiser at speed 24+1, and drive it as a phaser boat. Get to point blank range, and rely on the Gatling Phasers (with additional fire from the other phasers) to blow the shields down on one of the Orion ships and cripple it.
Hydrans vs. Orions
Moderators: mjwest, Albiegamer
Re: Hydrans vs. Orions
[quote="junior"]Last night I fought a game that was more or less an excercise in frustration.
I was running a Hydran Dragoon (with three Stingers). My opponents (there were two players) were running an Orion CR, and an Orion LR.
One minor detail - the LR has a Damage Control rating of 4 on the card, which we all agreed was probably a typo, but I was willing to let it go since I wasn't completely certain. Is there an official comment on that? And where is that comment found? Ultimately, I don't think it would have been that big of a deal (over the course of three turns, he would have repaired two of the three engine boxes that he lost due to doubling).
Any suggestions on tactics in a situation like this? The standard fix to an EM opponent is to hit them with seeking weapons, but Hydrans don't have that option.
Tactics, be the Orion!
Yes, sorry for the smartass reply
But Orions are great ships, even more so if you stay at long range.
Also Orion ships are great for multi-player free for alls.
I was running a Hydran Dragoon (with three Stingers). My opponents (there were two players) were running an Orion CR, and an Orion LR.
One minor detail - the LR has a Damage Control rating of 4 on the card, which we all agreed was probably a typo, but I was willing to let it go since I wasn't completely certain. Is there an official comment on that? And where is that comment found? Ultimately, I don't think it would have been that big of a deal (over the course of three turns, he would have repaired two of the three engine boxes that he lost due to doubling).
Any suggestions on tactics in a situation like this? The standard fix to an EM opponent is to hit them with seeking weapons, but Hydrans don't have that option.
Tactics, be the Orion!
Yes, sorry for the smartass reply
But Orions are great ships, even more so if you stay at long range.
Also Orion ships are great for multi-player free for alls.
Captain Jack a.k.a The Unorthodox, Scourge of the Dreadnought and Master of the PH3, Grandmaster of the PH3 RA